Age | Commit message (Expand) | Author |
2017-10-01 | Fix scons: *** No SConstruct file found | Bartłomiej T. Listwon |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-08-29 | Generate project files for VS2017 | Matthias Hoelzl |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky |
2017-07-11 | Include Git hash in the engine | Poommetee Ketson |
2017-06-27 | Use custom native-run icons for Android and HTML5 | L. Krause |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-05-23 | Fix a few issues compiling windows and using VS2015 and earlier | BastiaanOlij |
2017-05-19 | Detect newer Visual Studio compilers correctly like VS2017. | Aren Villanueva |
2017-04-20 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde |
2017-04-10 | Android: avoiding duplicates in build.gradle | Ramesh Ravone |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-18 | android: adding classpath and gradle plugins | Ramesh Mani Maran |
2017-01-11 | fix code generation so it generates Transform2D instead of Matrix32 | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-01 | style: Various other PEP8 fixes in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-30 | Merge pull request #6959 from RandomShaper/fix-big-libs | Rémi Verschelde |
2016-10-30 | scons: Move lib splitting method to methods.py | Rémi Verschelde |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-29 | Adopt simpler strategy for big libs on Windows | Pedro J. Estébanez |
2016-10-26 | fix bug introduced by #6501 | yg2f |
2016-10-17 | SCons: Use colored output if available, change "colored"->"verbose" | Błażej Szczygieł |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-16 | scons detects standalone MSVC on Windows | yg2f |
2016-09-10 | Fix the Windows environment in SCons spawn function | George Marques |
2016-09-03 | Implement missing WinRT functions | George Marques |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-07-07 | Add android_add_default_config for config.py | volzhs |
2016-06-14 | Fix javascript build in Windows | George Marques |
2016-05-02 | Fix error in GLSL #include code | Saracen |
2016-05-01 | Support for #includes in built-in GL shaders. | Saracen |
2016-04-02 | Remove trailing spaces | Rémi Verschelde |
2016-03-22 | Add support for patch versions (2.0.x) | Rémi Verschelde |
2016-01-25 | -Many fixes to windows build system with Mingw on Windows. Fixes #2690 | Juan Linietsky |
2016-01-20 | Fixed wrong variable names | Luka |
2016-01-08 | -Removed ANT build system for Android, as it was deprecated by Google | Juan Linietsky |
2015-11-09 | Add icon to exe file in windows export | masoud bh |
2015-03-03 | merges from okam repo | Juan Linietsky |
2015-01-12 | SCons: colored compilation | hurikhan |
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |