index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
methods.py
Age
Commit message (
Expand
)
Author
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-29
Generate project files for VS2017
Matthias Hoelzl
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-07-11
Include Git hash in the engine
Poommetee Ketson
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-23
Fix a few issues compiling windows and using VS2015 and earlier
BastiaanOlij
2017-05-19
Detect newer Visual Studio compilers correctly like VS2017.
Aren Villanueva
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-10
Android: avoiding duplicates in build.gradle
Ramesh Ravone
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-18
android: adding classpath and gradle plugins
Ramesh Mani Maran
2017-01-11
fix code generation so it generates Transform2D instead of Matrix32
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-30
Merge pull request #6959 from RandomShaper/fix-big-libs
Rémi Verschelde
2016-10-30
scons: Move lib splitting method to methods.py
Rémi Verschelde
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-29
Adopt simpler strategy for big libs on Windows
Pedro J. Estébanez
2016-10-26
fix bug introduced by #6501
yg2f
2016-10-17
SCons: Use colored output if available, change "colored"->"verbose"
Błażej Szczygieł
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-10
Fix the Windows environment in SCons spawn function
George Marques
2016-09-03
Implement missing WinRT functions
George Marques
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-07-07
Add android_add_default_config for config.py
volzhs
2016-06-14
Fix javascript build in Windows
George Marques
2016-05-02
Fix error in GLSL #include code
Saracen
2016-05-01
Support for #includes in built-in GL shaders.
Saracen
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-22
Add support for patch versions (2.0.x)
Rémi Verschelde
2016-01-25
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
Juan Linietsky
2016-01-20
Fixed wrong variable names
Luka
2016-01-08
-Removed ANT build system for Android, as it was deprecated by Google
Juan Linietsky
2015-11-09
Add icon to exe file in windows export
masoud bh
2015-03-03
merges from okam repo
Juan Linietsky
2015-01-12
SCons: colored compilation
hurikhan
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]