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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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methods.py
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Author
2016-10-30
Merge pull request #6959 from RandomShaper/fix-big-libs
Rémi Verschelde
2016-10-30
scons: Move lib splitting method to methods.py
Rémi Verschelde
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-29
Adopt simpler strategy for big libs on Windows
Pedro J. Estébanez
2016-10-26
fix bug introduced by #6501
yg2f
2016-10-17
SCons: Use colored output if available, change "colored"->"verbose"
Błażej Szczygieł
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-10
Fix the Windows environment in SCons spawn function
George Marques
2016-09-03
Implement missing WinRT functions
George Marques
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-07-07
Add android_add_default_config for config.py
volzhs
2016-06-14
Fix javascript build in Windows
George Marques
2016-05-02
Fix error in GLSL #include code
Saracen
2016-05-01
Support for #includes in built-in GL shaders.
Saracen
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-22
Add support for patch versions (2.0.x)
Rémi Verschelde
2016-01-25
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
Juan Linietsky
2016-01-20
Fixed wrong variable names
Luka
2016-01-08
-Removed ANT build system for Android, as it was deprecated by Google
Juan Linietsky
2015-11-09
Add icon to exe file in windows export
masoud bh
2015-03-03
merges from okam repo
Juan Linietsky
2015-01-12
SCons: colored compilation
hurikhan
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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