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Godot with FMOD integration
RayHammer
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methods.py
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Author
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-18
Remove the dead function win32_spawn from methods.py.
unknown
2020-03-04
SCons: Expand env variables to check compiler version
Rémi Verschelde
2020-02-26
SCons: Fix get_compiler_version() to return ints
Rémi Verschelde
2020-02-26
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
Rémi Verschelde
2020-02-24
Scons: fixed build for vanilla clang in mac os x
Nickolai Korshunov
2020-02-23
SCons: Add GCC/Clang minimum version check
Rémi Verschelde
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-07
SCons: Split libmodules.a in folder-based libs
Rémi Verschelde
2020-02-07
SCons: Generate header with info on which modules are enabled
Rémi Verschelde
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-03
Remove unused imports
unknown
2019-12-11
SCons: Add 'split_libmodules' option to workaround linker issue
Rémi Verschelde
2019-07-26
fix getting correct mingw-w64 version
santouits
2019-07-22
SCons: Fix uses of [].append instead of env.add_source_files()
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-29
some variables in methods.py are not used
hbina085
2019-05-28
Print engine version to stdout when starting Godot
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-24
Also disable C and C++ specific warnings in thirdparty code
Rémi Verschelde
2019-04-07
Android now (optionally) builds the template when exporting
Juan Linietsky
2019-04-06
Remove unused imports
Hendrikto
2019-04-05
SCons: add `methods.using_clang` to check used compiler
Rémi Verschelde
2019-03-05
Move YEAR definition to version.py
Rémi Verschelde
2019-02-23
Come up with use_gcc.
marxin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-08
Get Git commit hash when Godot is a submodule
George Marques
2018-11-26
[macOS] Fixed a problem sdk path could not be detected
Naoto Kondo
2018-11-20
Merge pull request #21339 from Placinta/master
Rémi Verschelde
2018-11-20
Remove trailing whitespace
Rémi Verschelde
2018-10-27
Dont use equality operators with None singleton in python files
lupoDharkael
2018-10-04
SCons: Add 'werror' opt-in to treat warning as errors
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-13
Fix #17843 inability to generate vs projects without being in a MSVC command ...
K. S. Ernest (iFire) Lee
2018-08-29
BuildSystem: Sort input file lists
Bernhard M. Wiedemann
2018-08-29
Do not record year of build
Bernhard M. Wiedemann
2018-08-27
Pass -isysroot to compiler / linker when doing a macOS build
Alexandru Croitor
2018-07-28
fix windows build using python 3.7
dragmz
2018-07-27
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-05
added 'android_add_asset_dir('...') method to Android module gradle build config
Patrick Kaster
2018-06-21
add NoCache wrapper to Command
Rhody Lugo
2018-05-28
fixed building using scons with python3
Ibrahn Sahir
2018-05-19
GDScript access to copyright, license, author and donor information.
Ibrahn Sahir
2018-05-05
Remove commented out code in methods.py
Henry Hirsch
2018-03-26
Refactor JavaScript platform build script
Leon Krause
2018-03-11
Properly closing all files in Python code
Viktor Ferenczi
2018-03-01
add GLES 2 renderer for 2D
karroffel
2018-02-21
Fix typos with codespell
luz.paz
2018-01-24
Fix mixed use of tabs and spaces
Kurtis Harms
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