summaryrefslogtreecommitdiff
path: root/methods.py
AgeCommit message (Collapse)Author
2018-07-28fix windows build using python 3.7dragmz
fixes NameError (missing "subprocess_main" and "basestring")
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-05added 'android_add_asset_dir('...') method to Android module gradle build configPatrick Kaster
(cherry picked from commit 9190ae2be7068c8a84f60766a2f7c1da3e0bcd4b)
2018-06-21add NoCache wrapper to CommandRhody Lugo
2018-05-28fixed building using scons with python3Ibrahn Sahir
I broke python 3 builds by using py2 specific dict functions in commit 98846b39ee039358584884b439b96e799f1d2bd0 Fixed with functions in compat.py
2018-05-19GDScript access to copyright, license, author and donor information.Ibrahn Sahir
Adds following functions to the Engine singleton: get_author_info - names of Godot authors get_copyright_info - detailed source copyright get_license_info get_donor_info - donor names get_license_info - full text of licenses used, indexed by license names get_license_text - the text of the Godot Expat license
2018-05-05Remove commented out code in methods.pyHenry Hirsch
2018-03-26Refactor JavaScript platform build scriptLeon Krause
2018-03-11Properly closing all files in Python codeViktor Ferenczi
2018-03-01add GLES 2 renderer for 2Dkarroffel
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-01-24Fix mixed use of tabs and spacesKurtis Harms
2018-01-24removed debug printAriel Manzur
2018-01-24- Improves portability in joystick buttons enumAriel Manzur
- Fixes linking bug in modules split library
2018-01-18Include .hpp files in VS scons builds. Fixed Typo.Will Nations
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-13Disable colored output and progress bar when building outside of a TTYHugo Locurcio
This makes the output more readable if it is written to a file, and more compact in continuous integration environments, keeping the log sizes low. This commit also adds myself to .mailmap.
2018-01-07SCons: Fix build error on invalid module foldersRémi Verschelde
2017-12-18sort by the most recently accessed filesRhody Lugo
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-20Rename the version's "revision" to "build"Rémi Verschelde
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-19Add cpp.hint file to improve IntelliSenseMatthias Hoelzl
2017-11-18Suppress progress messages in Visual Studio output paneMatthias Hoelzl
2017-11-15Improve code style of generated headersRémi Verschelde
2017-11-01-Modules can now add custom version info (added it for Mono)Juan Linietsky
-Version string takes this version info -Ability to download templates from the interweb (listing does not work yet)
2017-10-29added support for paths with spaces for VSBUILDSnicholasbuckner
There was a problem with MSBuild in that windows file paths end with a backslash, which was escaping the last of the double quotes which surround the $(ProjectDir) directive. This was fixed by removing the last backslash through changing it to $(ProjectDir.TrimEnd('\')).
2017-10-27Fixing vsproj generation for paths with spacesDaniel Alexandru Radu
Fixing vsproj generation by adding quotes arounnd $(ProjectDir). Otherwise the build will fail if the name has spaces in it [ci skip]
2017-10-07flatDir support [Android]Ramesh Ravone
2017-10-01Fix scons: *** No SConstruct file foundBartłomiej T. Listwon
Add --directory=$(ProjectDir) to build_commandline()
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-29Generate project files for VS2017Matthias Hoelzl
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
-Fixed bugs regarding tangent generation in SurfaceTool
2017-07-11Include Git hash in the enginePoommetee Ketson
2017-06-27Use custom native-run icons for Android and HTML5L. Krause
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij
2017-05-19Detect newer Visual Studio compilers correctly like VS2017.Aren Villanueva
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4)
2017-04-10Android: avoiding duplicates in build.gradleRamesh Ravone
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-18android: adding classpath and gradle pluginsRamesh Mani Maran
2017-01-11fix code generation so it generates Transform2D instead of Matrix32Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).