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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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methods.py
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Author
2017-12-18
sort by the most recently accessed files
Rhody Lugo
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Add cpp.hint file to improve IntelliSense
Matthias Hoelzl
2017-11-18
Suppress progress messages in Visual Studio output pane
Matthias Hoelzl
2017-11-15
Improve code style of generated headers
Rémi Verschelde
2017-11-01
-Modules can now add custom version info (added it for Mono)
Juan Linietsky
2017-10-29
added support for paths with spaces for VSBUILDS
nicholasbuckner
2017-10-27
Fixing vsproj generation for paths with spaces
Daniel Alexandru Radu
2017-10-07
flatDir support [Android]
Ramesh Ravone
2017-10-01
Fix scons: *** No SConstruct file found
Bartłomiej T. Listwon
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-29
Generate project files for VS2017
Matthias Hoelzl
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-07-11
Include Git hash in the engine
Poommetee Ketson
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-23
Fix a few issues compiling windows and using VS2015 and earlier
BastiaanOlij
2017-05-19
Detect newer Visual Studio compilers correctly like VS2017.
Aren Villanueva
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-10
Android: avoiding duplicates in build.gradle
Ramesh Ravone
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-18
android: adding classpath and gradle plugins
Ramesh Mani Maran
2017-01-11
fix code generation so it generates Transform2D instead of Matrix32
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-30
Merge pull request #6959 from RandomShaper/fix-big-libs
Rémi Verschelde
2016-10-30
scons: Move lib splitting method to methods.py
Rémi Verschelde
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-29
Adopt simpler strategy for big libs on Windows
Pedro J. Estébanez
2016-10-26
fix bug introduced by #6501
yg2f
2016-10-17
SCons: Use colored output if available, change "colored"->"verbose"
Błażej Szczygieł
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-10
Fix the Windows environment in SCons spawn function
George Marques
2016-09-03
Implement missing WinRT functions
George Marques
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-07-07
Add android_add_default_config for config.py
volzhs
2016-06-14
Fix javascript build in Windows
George Marques
2016-05-02
Fix error in GLSL #include code
Saracen
2016-05-01
Support for #includes in built-in GL shaders.
Saracen
2016-04-02
Remove trailing spaces
Rémi Verschelde
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