Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-10 | Merge pull request #6413 from caryoscelus/script_load_singletons | Juan Linietsky | |
enable autoload for command-line scripts | |||
2016-09-10 | Merge pull request #6442 from RandomShaper/fix-action-release | George Marques | |
Fix Input.action_release() marking action as pressed | |||
2016-09-10 | Fix Input.action_release() marking action as pressed | Pedro J. Estébanez | |
2016-09-08 | x11: fix x360 wireless gamepad mapping. | Andreas Haas | |
Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||
2016-09-06 | enable autoload for command-line scripts | caryoscelus | |
fixes #6360 | |||
2016-09-03 | Implement missing WinRT functions | George Marques | |
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||
2016-09-02 | Update gamepad mappings from community db. | Andreas Haas | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-28 | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | |
Throws an error now. | |||
2016-08-05 | Fix steam controller gamepad mapping | Andreas Haas | |
The left stick click was missing | |||
2016-07-26 | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | |
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-11 | Merge pull request #5634 from vnen/assetlib-map-crash | Rémi Verschelde | |
Fix crash on asset lib install | |||
2016-07-10 | Fix crash on asset lib install | George Marques | |
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | |||
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-10 | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | |
Can use AtlasTextures as custom mouse cursor. | |||
2016-07-09 | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | |
Added a frame_delay option for games that don't want to use the CPU fully. | |||
2016-07-09 | Regenerate hardcoded Godot icon to match current one | Rémi Verschelde | |
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines. | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | |
fixes #3957 | |||
2016-06-21 | Set default duration parameter of joystick vibration to 0. | Andreas Haas | |
2016-06-20 | Fix the joystick vibration timestamp | Wilhem Barbier | |
2016-06-19 | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | |
Windows: Support gamepad vibration using XInput. | |||
2016-06-18 | update EditorDirDialog on external change, closes #4629 | Juan Linietsky | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-15 | Windows: Support gamepad vibration using XInput. | Andreas Haas | |
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-06-14 | Update gamepad mappings. | Andreas Haas | |
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | |||
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-22 | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | |
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | |||
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-04 | Fix ds3 gamepad mapping | Hinsbart | |
2016-04-15 | Always set default clear color | eska | |
2016-03-12 | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | |
now also centred. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-02-25 | OUYA gamepad mappings fix | Krzysztof Jankowski | |
Fix gamepad mappings for OUYA revision 4 | |||
2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | |
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||
2016-02-24 | added more Android gamepad mappings | Dana Olson | |
2016-02-23 | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | |
2016-02-16 | fix is_joy_mapped return value | hondres | |
2016-02-15 | fix joystick axis handling for Input.is_action_pressed() | hondres | |
2016-02-14 | x11: analog triggers for ps4 gamepad | hondres | |