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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-29
removed wron return types, fixes #2483
reduz
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-20
fix debouncing in axis buttons
Ariel Manzur
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-26
Print error if no export destination has been passed
est31
2015-11-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
Fix typo, missing quote
Rémi Verschelde
2015-11-24
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Rémi Verschelde
2015-11-23
Silence too verbose boot splash debug info
Rémi Verschelde
2015-11-22
Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-19
Merge pull request #2518 from masoudbh3/godot-icons
Juan Linietsky
2015-11-18
Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-09
Add icon to exe file in windows export
masoud bh
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
Fix arguments parsing in the main function
Rémi Verschelde
2015-10-30
Fixing memleaks in main/main.cpp
Phobos Tro
2015-10-17
Merge pull request #2395 from MrMormon/patch-1
Juan Linietsky
2015-10-17
Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
Juan Linietsky
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-12
ran cppcheck, fixed cases where array index is used before limits check
firefly2442
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-09-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-09-05
fix game window runs only 800x600
volzhs
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-26
Fixed misspelled local variable for code clarity
Joshua Olson
2015-08-04
error debugger
Juan Linietsky
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-01
small fixes
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-17
added a built-in scene changer API, closes #1928
Juan Linietsky
2015-05-06
Fix segment violation MINIZIP_ENABLED
Daniel T. Borelli
2015-05-05
fix delete packed data
Daniel T. Borelli
2015-04-27
-disabled thread model 2 for the time being, crashes on linux without reason,...
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
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