summaryrefslogtreecommitdiff
path: root/main
AgeCommit message (Collapse)Author
2016-07-11Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde
Fix crash on asset lib install
2016-07-10Fix crash on asset lib installGeorge Marques
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
Input: add get_connected_joysticks() method.
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
Can use AtlasTextures as custom mouse cursor.
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-05Input: add get_connected_joysticks() method.Andreas Haas
fixes #5465
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
fixes #3957
2016-06-21Set default duration parameter of joystick vibration to 0.Andreas Haas
2016-06-20Fix the joystick vibration timestampWilhem Barbier
2016-06-19Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde
Windows: Support gamepad vibration using XInput.
2016-06-18update EditorDirDialog on external change, closes #4629Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-15Windows: Support gamepad vibration using XInput.Andreas Haas
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-06-14Update gamepad mappings.Andreas Haas
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-04Fix ds3 gamepad mappingHinsbart
2016-04-15Always set default clear coloreska
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen
now also centred.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-29use joystick name from mapping-db if availablehinsbart
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski
Fix gamepad mappings for OUYA revision 4
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24added more Android gamepad mappingsDana Olson
2016-02-23added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson
2016-02-16fix is_joy_mapped return valuehondres
2016-02-15fix joystick axis handling for Input.is_action_pressed()hondres
2016-02-14x11: analog triggers for ps4 gamepadhondres
2016-02-08Merge pull request #3428 from Hinsbart/android-gamepadpunto-
support gamepad remapping on android
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
x11: use different strings for WM_CLASS depending on context
2016-02-01added more gamepad mappingsDana Olson
2016-01-31do not fail on invalid audio driver, fixes #3466Juan Linietsky
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-27use fallback mapping from listHondres
2016-01-26clear joystick state on disconnectionhondres
2016-01-24can use fallback mapping on all platformshondres
2016-01-24support gamepad remapping on androidhondres
2016-01-22add mappings and increase max number of buttonshondres
2016-01-21html5 gamepad supportHinsbart
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-13Fix wrong type check for autoloadRémi Verschelde
Regression from c633a29. Fixes #3342
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky