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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Merge pull request #10014 from Calinou/tweak-command-line-arguments
Rémi Verschelde
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-01
Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-08-01
Make memory monitors query the right counters
Pedro J. Estébanez
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-11
OUYA Controller for Version 3.0 input_default.cpp
Corruptinator
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-22
Fix possible crash in joy_axis (fixes #4944).
Marcelo Fernandez
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-27
Fix InputEvent actions.
Andreas Haas
2017-05-25
Fix echo key event handling.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Use new Godot icon consistently everywhere
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
Allow selecting editor debug host and port.
Fabio Alessandrelli
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-17
Merge pull request #8375 from Hinsbart/project_extension
Rémi Verschelde
2017-04-16
[GD 3.0] Fix stretch mode 2d... again
Shockblast
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-10
Fix joystick crash when mapping is -1
darkoff9
2017-04-10
Re-add ouya gamepad mapping.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Rémi Verschelde
2017-04-07
Optimize-out some debug and/or non-tools methods
Pedro J. Estébanez
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-03
Fix warped mouse panning on Linux
Pedro J. Estébanez
2017-04-02
Input: Update Gamepad mappings.
Andreas Haas
2017-03-31
Initialize hat values for mapping and revert X360 mappings.
Jordan Patterson
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
Merge pull request #8137 from Hinsbart/mbutton_pos
Rémi Verschelde
2017-03-24
Merge pull request #8109 from RandomShaper/warped-panning
Rémi Verschelde
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