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2016-09-20Add function to get readable names for joystick eventsAndreas Haas
Closes #6476
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
Fix the support for WinRT/UWP
2016-09-10Merge pull request #6413 from caryoscelus/script_load_singletonsJuan Linietsky
enable autoload for command-line scripts
2016-09-10Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques
Fix Input.action_release() marking action as pressed
2016-09-10Fix Input.action_release() marking action as pressedPedro J. Estébanez
2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas
Uses hat values instead of buttons for the dpad now. Fixes #6419
2016-09-06enable autoload for command-line scriptscaryoscelus
fixes #6360
2016-09-03Implement missing WinRT functionsGeorge Marques
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
2016-09-02Update gamepad mappings from community db.Andreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky
is_action_just_released()
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas
Throws an error now.
2016-08-05Fix steam controller gamepad mappingAndreas Haas
The left stick click was missing
2016-07-26Add gamepad mapping for the steam controller userspace driver.Andreas Haas
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-11Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde
Fix crash on asset lib install
2016-07-10Fix crash on asset lib installGeorge Marques
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
Input: add get_connected_joysticks() method.
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
Can use AtlasTextures as custom mouse cursor.
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-05Input: add get_connected_joysticks() method.Andreas Haas
fixes #5465
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
fixes #3957
2016-06-21Set default duration parameter of joystick vibration to 0.Andreas Haas
2016-06-20Fix the joystick vibration timestampWilhem Barbier
2016-06-19Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde
Windows: Support gamepad vibration using XInput.
2016-06-18update EditorDirDialog on external change, closes #4629Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-15Windows: Support gamepad vibration using XInput.Andreas Haas
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-06-14Update gamepad mappings.Andreas Haas
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-04Fix ds3 gamepad mappingHinsbart
2016-04-15Always set default clear coloreska
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen
now also centred.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-29use joystick name from mapping-db if availablehinsbart
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski
Fix gamepad mappings for OUYA revision 4
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24added more Android gamepad mappingsDana Olson
2016-02-23added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson
2016-02-16fix is_joy_mapped return valuehondres
2016-02-15fix joystick axis handling for Input.is_action_pressed()hondres