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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Rémi Verschelde
2017-04-07
Optimize-out some debug and/or non-tools methods
Pedro J. Estébanez
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-03
Fix warped mouse panning on Linux
Pedro J. Estébanez
2017-04-02
Input: Update Gamepad mappings.
Andreas Haas
2017-03-31
Initialize hat values for mapping and revert X360 mappings.
Jordan Patterson
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
Merge pull request #8137 from Hinsbart/mbutton_pos
Rémi Verschelde
2017-03-24
Merge pull request #8109 from RandomShaper/warped-panning
Rémi Verschelde
2017-03-24
Input: Update mouse position on mouse-button events.
Andreas Haas
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-19
Input: bind parse_input_event()
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-04
Implements modules documents
Geequlim
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-26
Merge pull request #7862 from Hinsbart/joypad_connections
Rémi Verschelde
2017-02-26
Better handling of joypad device IDs.
Andreas Haas
2017-02-26
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
Rémi Verschelde
2017-02-21
Fix some compilation warnings.
Shlomi Fish
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-09
Reorder the folders in tools to prepare moving tools/editor
Rémi Verschelde
2017-02-04
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Juan Linietsky
2017-02-02
Merge pull request #7649 from Faless/fix_input_master
Rémi Verschelde
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-25
Keyboard Input modifiers do not block actions.
Fabio Alessandrelli
2017-01-25
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: No break before list brace
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
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