Age | Commit message (Collapse) | Author |
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Fix Keyboard Input Hangs when using modifiers
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.
Fixes #6388.
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SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
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Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:
"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
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PCKPacker: Move to core from tools, fixes #4129
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Improve debug focus behavior
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Add functions to get readable names for joystick events
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Closes #6476
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Fix input action pressed state not changing for quick joystick moveme…
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fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
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Fix the support for WinRT/UWP
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enable autoload for command-line scripts
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Fix Input.action_release() marking action as pressed
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Uses hat values instead of buttons for the dpad now.
Fixes #6419
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fixes #6360
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- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
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is_action_just_released()
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Throws an error now.
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The left stick click was missing
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Fix crash on asset lib install
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This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
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Input: add get_connected_joysticks() method.
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Can use AtlasTextures as custom mouse cursor.
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Added a frame_delay option for games that don't want to use the CPU fully.
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Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
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fixes #5465
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fixes #3957
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Windows: Support gamepad vibration using XInput.
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Also removes a couple wrong Godot headers from third-party source files.
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Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
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