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AgeCommit message (Expand)Author
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Fix errors with global config names no more sorrys pleasegeequlim
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator
2017-06-28Reworked translation systemJuan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-27Fix InputEvent actions.Andreas Haas
2017-05-25Fix echo key event handling.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Use new Godot icon consistently everywhereRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-17Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde
2017-04-16[GD 3.0] Fix stretch mode 2d... againShockblast
2017-04-16Use .godot as file extension for project files.Andreas Haas
2017-04-10Fix joystick crash when mapping is -1darkoff9
2017-04-10Re-add ouya gamepad mapping.Andreas Haas
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-04-03Fix warped mouse panning on LinuxPedro J. Estébanez
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-24Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
2017-03-24Input: Update mouse position on mouse-button events.Andreas Haas
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-19Input: bind parse_input_event()Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde