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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-10-15
Allow whitespace in Gamepad mappings.
Andreas Haas
2016-10-03
Merge pull request #6677 from J08nY/issue-pck-packer
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-10-01
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-09-26
Merge pull request #6568 from Hinsbart/joy_names
Rémi Verschelde
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-17
Merge pull request #6504 from Hinsbart/joy_axis
Rémi Verschelde
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-14
Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
Merge pull request #6413 from caryoscelus/script_load_singletons
Juan Linietsky
2016-09-10
Merge pull request #6442 from RandomShaper/fix-action-release
George Marques
2016-09-10
Fix Input.action_release() marking action as pressed
Pedro J. Estébanez
2016-09-08
x11: fix x360 wireless gamepad mapping.
Andreas Haas
2016-09-06
enable autoload for command-line scripts
caryoscelus
2016-09-03
Implement missing WinRT functions
George Marques
2016-09-02
Update gamepad mappings from community db.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-08-28
Fix crash when trying to access the guid of an unavailable Gamepad.
Andreas Haas
2016-08-05
Fix steam controller gamepad mapping
Andreas Haas
2016-07-26
Add gamepad mapping for the steam controller userspace driver.
Andreas Haas
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-11
Merge pull request #5634 from vnen/assetlib-map-crash
Rémi Verschelde
2016-07-10
Fix crash on asset lib install
George Marques
2016-07-10
Merge pull request #5559 from Hinsbart/connected_joysticks
punto-
2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-09
removed target_fps option, moved it to debug (it makes no sense for games). A...
Juan Linietsky
2016-07-09
Regenerate hardcoded Godot icon to match current one
Rémi Verschelde
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-21
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-20
Fix the joystick vibration timestamp
Wilhem Barbier
2016-06-19
Merge pull request #5225 from Hinsbart/x_rumble
Rémi Verschelde
2016-06-18
update EditorDirDialog on external change, closes #4629
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-15
Windows: Support gamepad vibration using XInput.
Andreas Haas
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-06-14
Update gamepad mappings.
Andreas Haas
2016-06-05
vsync support
Juan Linietsky
2016-06-05
Make Input Actions config not affect the editor
Juan Linietsky
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-05-22
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
Calinou
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-04
Fix ds3 gamepad mapping
Hinsbart
2016-04-15
Always set default clear color
eska
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
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