Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Merge pull request #10531 from RandomShaper/remove-old-android-setting | Rémi Verschelde | |
Sanitize Android debug | |||
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Fix mixed tab/whitespace in build files | Matthias Hoelzl | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | |
2017-08-22 | Fix Android remote debug not hitting breakpoints | Pedro J. Estébanez | |
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation. | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | |||
2017-08-21 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-20 | simplify the way window is allowed to steal focus, no longer relying on ↵ | Juan Linietsky | |
project.godot. Closes #9459 | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | |
main.cpp and help cleanup" | |||
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||
2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry | |
2017-08-16 | Fixed OUYA Game Controller for 3.0 | Corruptinator | |
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0 | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k | |
Control node enhancements | |||
2017-08-14 | Enable command-line export | Ruslan Mustakov | |
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-13 | Merge pull request #10257 from Faless/html5_fixes | Rémi Verschelde | |
Fix for WebGL2 and HTML5 export | |||
2017-08-12 | InputDefault: Fix joypad actions when axis quickly changes direction. | Andreas Haas | |
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range. | |||
2017-08-11 | Fix icon loading error a boot | Fabio Alessandrelli | |
2017-08-09 | Add expand stretch/ascpect - no more black bars | Yakov Borevich | |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-02 | Revert "Tweak command-line arguments to make them more UNIX-like" | Juan Linietsky | |
2017-08-02 | Merge pull request #10014 from Calinou/tweak-command-line-arguments | Rémi Verschelde | |
Tweak command-line arguments to make them more UNIX-like | |||
2017-08-02 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-01 | Fix AudioServer::finish not getting called while quitting | Marcelo Fernandez | |
2017-08-01 | Make memory monitors query the right counters | Pedro J. Estébanez | |
2017-07-22 | Script languges are uninitialized properly now. | Juan Linietsky | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Fix errors with global config names no more sorrys please | geequlim | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-11 | OUYA Controller for Version 3.0 input_default.cpp | Corruptinator | |
OUYA Game Controller for the Godot Game Engine version 3.0, allows the controller to be implemented in the if (ANDROID) part within input_default.cpp, hopefully fixing the problem that originated from #9390 on version 2.1.4 BETA as well. | |||
2017-06-28 | Reworked translation system | Juan Linietsky | |
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-22 | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||
2017-06-10 | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | |