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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-09
removed target_fps option, moved it to debug (it makes no sense for games). A...
Juan Linietsky
2016-07-09
Regenerate hardcoded Godot icon to match current one
Rémi Verschelde
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-21
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-20
Fix the joystick vibration timestamp
Wilhem Barbier
2016-06-19
Merge pull request #5225 from Hinsbart/x_rumble
Rémi Verschelde
2016-06-18
update EditorDirDialog on external change, closes #4629
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-15
Windows: Support gamepad vibration using XInput.
Andreas Haas
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-06-14
Update gamepad mappings.
Andreas Haas
2016-06-05
vsync support
Juan Linietsky
2016-06-05
Make Input Actions config not affect the editor
Juan Linietsky
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-05-22
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
Calinou
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-04
Fix ds3 gamepad mapping
Hinsbart
2016-04-15
Always set default clear color
eska
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-02-25
OUYA gamepad mappings fix
Krzysztof Jankowski
2016-02-25
adds -pm and -project_manager command line options to start project manager
Ariel Manzur
2016-02-24
added more Android gamepad mappings
Dana Olson
2016-02-23
added a couple more Linux mappings, tweaked Ouya Linux mapping
Dana Olson
2016-02-16
fix is_joy_mapped return value
hondres
2016-02-15
fix joystick axis handling for Input.is_action_pressed()
hondres
2016-02-14
x11: analog triggers for ps4 gamepad
hondres
2016-02-08
Merge pull request #3428 from Hinsbart/android-gamepad
punto-
2016-02-03
Merge pull request #3493 from Hinsbart/wm_class
Rémi Verschelde
2016-02-01
added more gamepad mappings
Dana Olson
2016-01-31
do not fail on invalid audio driver, fixes #3466
Juan Linietsky
2016-01-27
x11: use different strings for WM_CLASS depending on context
hondres
2016-01-27
use fallback mapping from list
Hondres
2016-01-26
clear joystick state on disconnection
hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
2016-01-22
add mappings and increase max number of buttons
hondres
2016-01-21
html5 gamepad support
Hinsbart
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-13
Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
attempt another fix
Juan Linietsky
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-12
Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
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