summaryrefslogtreecommitdiff
path: root/main
AgeCommit message (Expand)Author
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-21Set default duration parameter of joystick vibration to 0.Andreas Haas
2016-06-20Fix the joystick vibration timestampWilhem Barbier
2016-06-19Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde
2016-06-18update EditorDirDialog on external change, closes #4629Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-15Windows: Support gamepad vibration using XInput.Andreas Haas
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-06-14Update gamepad mappings.Andreas Haas
2016-06-05vsync supportJuan Linietsky
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou
2016-05-21First version of ProfilerJuan Linietsky
2016-05-04Fix ds3 gamepad mappingHinsbart
2016-04-15Always set default clear coloreska
2016-03-12Borderless window support for the Win32 build. Default window position is now...Saracen
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-29use joystick name from mapping-db if availablehinsbart
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
2016-02-24added more Android gamepad mappingsDana Olson
2016-02-23added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson
2016-02-16fix is_joy_mapped return valuehondres
2016-02-15fix joystick axis handling for Input.is_action_pressed()hondres
2016-02-14x11: analog triggers for ps4 gamepadhondres
2016-02-08Merge pull request #3428 from Hinsbart/android-gamepadpunto-
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
2016-02-01added more gamepad mappingsDana Olson
2016-01-31do not fail on invalid audio driver, fixes #3466Juan Linietsky
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-27use fallback mapping from listHondres
2016-01-26clear joystick state on disconnectionhondres
2016-01-24can use fallback mapping on all platformshondres
2016-01-24support gamepad remapping on androidhondres
2016-01-22add mappings and increase max number of buttonshondres
2016-01-21html5 gamepad supportHinsbart
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-13Fix wrong type check for autoloadRémi Verschelde
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky
2016-01-13attempt another fixJuan Linietsky
2016-01-13Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde