index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
main
Age
Commit message (
Expand
)
Author
2016-04-15
Always set default clear color
eska
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-02-25
OUYA gamepad mappings fix
Krzysztof Jankowski
2016-02-25
adds -pm and -project_manager command line options to start project manager
Ariel Manzur
2016-02-24
added more Android gamepad mappings
Dana Olson
2016-02-23
added a couple more Linux mappings, tweaked Ouya Linux mapping
Dana Olson
2016-02-16
fix is_joy_mapped return value
hondres
2016-02-15
fix joystick axis handling for Input.is_action_pressed()
hondres
2016-02-14
x11: analog triggers for ps4 gamepad
hondres
2016-02-08
Merge pull request #3428 from Hinsbart/android-gamepad
punto-
2016-02-03
Merge pull request #3493 from Hinsbart/wm_class
Rémi Verschelde
2016-02-01
added more gamepad mappings
Dana Olson
2016-01-31
do not fail on invalid audio driver, fixes #3466
Juan Linietsky
2016-01-27
x11: use different strings for WM_CLASS depending on context
hondres
2016-01-27
use fallback mapping from list
Hondres
2016-01-26
clear joystick state on disconnection
hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
2016-01-22
add mappings and increase max number of buttons
hondres
2016-01-21
html5 gamepad support
Hinsbart
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-13
Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
attempt another fix
Juan Linietsky
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-12
Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-02
Analog values for gamepad triggers, using axes 6 & 7
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-29
removed wron return types, fixes #2483
reduz
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-20
fix debouncing in axis buttons
Ariel Manzur
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-26
Print error if no export destination has been passed
est31
2015-11-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
Fix typo, missing quote
Rémi Verschelde
2015-11-24
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Rémi Verschelde
2015-11-23
Silence too verbose boot splash debug info
Rémi Verschelde
2015-11-22
Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-19
Merge pull request #2518 from masoudbh3/godot-icons
Juan Linietsky
2015-11-18
Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
[prev]
[next]