Age | Commit message (Expand) | Author |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Multiple changes to DisplayServerX11 | Mateo Kuruk Miccino |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Separate DisplayServer from OS on Windows | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-25 | SCons: Drop support for Python 2 | Rémi Verschelde |
2020-03-24 | Move DocData and Collada out of their subfolders | Rémi Verschelde |
2020-03-24 | Remove unused classes and stray headers | Rémi Verschelde |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-08 | ScriptDebuggerRemote use threads | Fabio Alessandrelli |
2020-03-06 | Tweak the error message when trying to run an invalid script from CLI | Hugo Locurcio |
2020-03-04 | Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | Mateo Dev .59 |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania |
2020-02-26 | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde |
2020-02-26 | Flushes commands just before the navigation server is destroyed | Andrea Catania |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-31 | Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d | Rémi Verschelde |
2020-01-28 | Improve the error message displayed when the PCK file can't be found | Hugo Locurcio |
2020-01-26 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde |
2020-01-21 | Use a cheaper viewport usage mode in the project manager | Hugo Locurcio |
2020-01-13 | Sync pending VisualServer commands after ScriptServer finalization | Ignacio Etcheverry |
2020-01-13 | Ignore command line --build-solutions when not editing project | Rémi Verschelde |