index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
main
Age
Commit message (
Expand
)
Author
2018-05-11
Merge pull request #18770 from eska014/cmdline
Rémi Verschelde
2018-05-10
Fix help/man for --export and --export-debug
Leon Krause
2018-05-10
Fix custom resource path look-up per command line
Leon Krause
2018-05-10
Fix setting for pointing emulation
volzhs
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-05-07
Merge pull request #17353 from zmanuel/timer_hysteresis_multiframe_pr1
Juan Linietsky
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-05-02
Merge pull request #17196 from RandomShaper/improve-gui-touch
Rémi Verschelde
2018-05-01
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Rémi Verschelde
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-19
Enable DynamicFont oversampling by default
Hugo Locurcio
2018-04-18
Merge pull request #16902 from groud/analog_action_system
Juan Linietsky
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-04-10
Implement Input.set_default_cursor_shape to change the default shape
Guilherme Felipe
2018-04-09
Add hysteresis to physics timestep count per frame
Manuel Moos
2018-04-09
Allow set_custom_mouse_cursor use same cursor(image) with different shapes.
Guilherme Felipe
2018-04-07
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Juan Linietsky
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-04-05
Fix segfault on x11
n4nn31355
2018-03-27
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-03-21
Add --print-fps option to output FPS to stdout
Rémi Verschelde
2018-03-16
Open textfile in textmode
ShyRed
2018-03-16
SCons: properly close files when reading controller mappings
Rémi Verschelde
2018-03-15
Merge pull request #17296 from cart/controller-mapping-autogen
Hein-Pieter van Braam
2018-03-15
Fix debugger_stdout_settings being ignored
Bernhard Liebl
2018-03-11
Properly closing all files in Python code
Viktor Ferenczi
2018-03-05
Generate controller mapping class from one or more SDL2 database files
Carter Anderson
2018-03-02
Fix `--help` output, allow renderer override from command line (`--video-driv...
bruvzg
2018-02-26
Allow running with a custom resource without a main scene
Hein-Pieter van Braam
2018-02-24
Add --quit option to help output and update manpage
Rémi Verschelde
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-21
Fix typos with codespell
luz.paz
2018-02-19
Added an auto quit and auto build flag to the command line options.
Nathan Warden
2018-02-19
Prevent loading project-specific config in Project Manager
Rémi Verschelde
2018-02-18
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
Ignacio Etcheverry
2018-02-17
Ignore tools CLI flags in non-tools builds.
Pieter-Jan Briers
2018-02-16
Makes project manager never initialize mono debug.
Pieter-Jan Briers
2018-02-14
Merge pull request #15564 from RandomShaper/adpod-topmost
Rémi Verschelde
2018-02-14
Merge pull request #15741 from paulloz/bug-no-main-scene
Rémi Verschelde
2018-02-14
Merge pull request #16407 from Calinou/project-manager-allow-hidpi
Rémi Verschelde
2018-02-13
Always detect and use hiDPI in the project manager if needed
Hugo Locurcio
2018-02-13
Add Xbox One Elite and Xbox 360 Afterglow pads
Brandon DeRosier
2018-01-23
Print FPS setting now only prints the game FPS
Zephilinox
2018-01-23
Rename Fixed Fps to Physics Fps on Project Settings
volzhs
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-16
Fix crash when closing the editor
Mariano Suligoy
2018-01-15
Fix bug when launching a game with no main scene
Paul Joannon
[next]