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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-23
Merge pull request #51947 from AnilBK/redundant-assignments
Michael Alexsander
2021-08-22
Merge pull request #37260 from Calinou/define-minimum-window-size
Hugo Locurcio
2021-08-22
Merge pull request #36872 from Calinou/default-stretch-aspect-expand
Hugo Locurcio
2021-08-22
Define a default minimum window size to workaround rendering issues
Hugo Locurcio
2021-08-21
Remove redundant assignments.
Anilforextra
2021-08-13
Add project setting for agile input event flushing
Pedro J. Estébanez
2021-08-13
Add input buffering framework
Pedro J. Estébanez
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-03
[Headless] Add --headless switch (no rendering, no audio).
Fabio Alessandrelli
2021-07-31
Print a warning when the engine is started as `root`/superuser
Hugo Locurcio
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-20
Adds ability to debug stringnames
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-03
Fix Render Info
reduz
2021-06-25
Implement native extension system
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Use the `keep` stretch aspect by default
Hugo Locurcio
2021-06-16
Main: Fixup bogus fallback to project manager with more bolognese
Rémi Verschelde
2021-06-15
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-08
Tweak the physics FPS property hint to only allow reasonable values
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-04-22
ICU: Update to version 69.1, improve ICU data export process.
bruvzg
2021-04-16
Merge pull request #47701 from vnen/gdscript-test-runner
Rémi Verschelde
2021-04-10
Add option modules_enabled_by_default
totlmstr
2021-04-09
Improve command line `--print-fps` display
Hugo Locurcio
2021-04-08
Set up PackedData when setting up tests
George Marques
2021-04-06
Main: Default `--doctool` path to '.' if none given
Rémi Verschelde
2021-03-22
Fix feature tag casing in the Windows pen tablet project setting name
Hugo Locurcio
2021-03-17
Tweak the editor splash screen color to better match the default theme
Hugo Locurcio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-05
Move cursor shape loading after module loading
Johannes
2021-02-28
Logger: Cache 'flush_stdout_on_print' to improve performance, and works befor...
Mateo Kuruk Miccino
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-22
Merge pull request #46307 from RandomShaper/fix_crash_mono_glue
Rémi Verschelde
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