index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
main
Age
Commit message (
Expand
)
Author
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d
Rémi Verschelde
2020-01-28
Improve the error message displayed when the PCK file can't be found
Hugo Locurcio
2020-01-26
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-01-21
Use a cheaper viewport usage mode in the project manager
Hugo Locurcio
2020-01-13
Sync pending VisualServer commands after ScriptServer finalization
Ignacio Etcheverry
2020-01-13
Ignore command line --build-solutions when not editing project
Rémi Verschelde
2020-01-13
Revert "Enable Vsync via Compositor by default"
Rémi Verschelde
2020-01-10
Be stricter on what's considered a scene path in CLI argument parsing
Hugo Locurcio
2020-01-10
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Rémi Verschelde
2020-01-10
Main: Prevent Project Manager-ception in editor
Rémi Verschelde
2020-01-09
Enable Vsync via Compositor by default
Hugo Locurcio
2020-01-08
Merge pull request #34918 from vnen/gdscript-assign-op
Rémi Verschelde
2020-01-08
GDScript: enable type checks on release mode
George Marques
2020-01-08
Merge pull request #34913 from akien-mga/main-add-export-pack
Rémi Verschelde
2020-01-08
Export: Add dedicated --export-pack option to export data pack
Rémi Verschelde
2020-01-08
Gamepad: Fix parsing order for SDL2 controller databases
Rémi Verschelde
2020-01-08
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-01-08
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
Rémi Verschelde
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34589 from Calinou/improve-cli-export-help
Rémi Verschelde
2019-12-24
Fix and improve command-line exporting help
Hugo Locurcio
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-13
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
Rémi Verschelde
2019-12-13
Update AUTHORS and DONORS list
Rémi Verschelde
2019-12-13
Add project setting to hide home indicator on iOS
Jonas Bernemann
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-29
Flush remaining messages before quitting the game when loading fails
PouleyKetchoupp
2019-11-29
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2019-11-26
godot exit code improvement for --script --check-only, fixes #33895
Pawel Lampe
2019-11-11
Remove ERR_EXPLAIN macros and the scaffolding they needed.
Marcel Admiraal
2019-11-08
Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-07
Merge pull request #30556 from kawa-yoiko/astar-directed
Rémi Verschelde
2019-11-07
New contributors added to AUTHORS:
Rémi Verschelde
2019-11-04
Remove unused `editor/active` project setting
Hugo Locurcio
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-23
Implement game camera override
Erik
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-12
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
Hugo Locurcio
2019-10-04
Make possible to use just one "size/test_*" value in the settings
Michael Alexsander
[prev]
[next]