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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-06-15
Improve the low processor mode sleep precision
Hugo Locurcio
2020-06-15
Main: Ensure existing of user data dir in `setup()`
Rémi Verschelde
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-06-03
Remove 32-bit String to_int method
Aaron Franke
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-26
Merge pull request #28289 from aaronfranke/grid
Rémi Verschelde
2020-05-25
Add `custom_modules` build option to compile external user modules
Andrii Doroshenko (Xrayez)
2020-05-25
Merge pull request #38887 from AndreaCatania/oahash_imp
Rémi Verschelde
2020-05-25
- Make sure it's impossible to initialize an OAHashMap with 0 capacity (would...
Andrea Catania
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-22
Merge pull request #38942 from neikeq/hinjaku-hinjaku
Rémi Verschelde
2020-05-22
Fix editor ignoring 'single_window_mode' with no main scene
Ignacio Etcheverry
2020-05-22
Fix condition in ClassDB tests that should return
Ignacio Etcheverry
2020-05-20
Merge pull request #38874 from bruvzg/tab_drv_sel_40
Rémi Verschelde
2020-05-20
Merge pull request #38515 from Calinou/cli-scene-allow-res-tres
Rémi Verschelde
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-18
Merge pull request #38723 from neikeq/initial-classdb-test
Rémi Verschelde
2020-05-18
Fix leaks and crashes in OAHashMap
Pedro J. Estébanez
2020-05-16
Added tests for ClassDB
Ignacio Etcheverry
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
Rename SSL certificate bundle setting to clarify the "overriding" aspect
Hugo Locurcio
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-06
Allow `.res` and `.tres` extensions in the scene CLI positional argument
Hugo Locurcio
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-20
DocData: Keep Mono properties on non-Mono builds
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-16
Merge pull request #36868 from Calinou/improve-cli-script-error-message
Rémi Verschelde
2020-04-10
Ignore process serial number (`-psn_...`) command line argument passed by mac...
bruvzg
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-04
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-03
Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
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