Age | Commit message (Expand) | Author |
2020-04-20 | DocData: Keep Mono properties on non-Mono builds | Rémi Verschelde |
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-16 | Merge pull request #36868 from Calinou/improve-cli-script-error-message | Rémi Verschelde |
2020-04-10 | Ignore process serial number (`-psn_...`) command line argument passed by mac... | bruvzg |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-04 | Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode | Rémi Verschelde |
2020-04-03 | Expose 'Embedded Windows Mode' as Editor and Project Settings | Dominik 'dreamsComeTrue' Jasiński |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Merge pull request #37340 from reduz/rename-3d-nodes | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-27 | DisplayServer: Fix registration of GetRenderingDriversFunction | Rémi Verschelde |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Multiple changes to DisplayServerX11 | Mateo Kuruk Miccino |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Separate DisplayServer from OS on Windows | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-25 | SCons: Drop support for Python 2 | Rémi Verschelde |
2020-03-24 | Move DocData and Collada out of their subfolders | Rémi Verschelde |
2020-03-24 | Remove unused classes and stray headers | Rémi Verschelde |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-08 | ScriptDebuggerRemote use threads | Fabio Alessandrelli |
2020-03-06 | Tweak the error message when trying to run an invalid script from CLI | Hugo Locurcio |
2020-03-04 | Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | Mateo Dev .59 |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania |
2020-02-26 | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde |
2020-02-26 | Flushes commands just before the navigation server is destroyed | Andrea Catania |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |