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2019-07-01Revert "Add godot version in backtrace message"Rémi Verschelde
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-07-01Merge pull request #28572 from lupoDharkael/trace-infoRémi Verschelde
Add godot version in backtrace message
2019-06-29Merge pull request #30154 from bojidar-bg/30149-export-flag-editorRémi Verschelde
Ensure --export implies --editor
2019-06-28Ensure --export implies --editorBojidar Marinov
Fixes #30149
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-20Add option to toggle console window on WindowsLuka Dornhecker
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-19Enforce Unicode encoding in MSVCAndrii Doroshenko (Xrayez)
This can help to solve compilation issues on systems with Japanese locale with encodings like Shift_JIS and UTF-8-BOM. Also be more consistent using String::utf8() to represent cyrilic unicode characters in test_string.cpp Clarified some comments in test_string.cpp for some Unicode characters.
2019-06-19Merge pull request #29470 from KoBeWi/_Rémi Verschelde
Add a separator in debug output for readability
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
Add an option to disable boot splash filtering
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415.
2019-06-13Limit Physics Process FPS above 0Emmanuel Barroga
Resolves: #19734
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-04Add a separator in debug output for readabilityTomasz Chabora
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-06-01Display longer Git hashes in engine version dialogsHugo Locurcio
Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits.
2019-05-31Fix and expose String::strip_escapes(), use it in LineEdit pasteRémi Verschelde
Supersedes #27736.
2019-05-28Print engine version to stdout when starting GodotRémi Verschelde
Also include website URL and make it configurable via version.py together with the rest of the engine branding. Add mention to MIT license in --help output.
2019-05-27Merge pull request #29119 from bruvzg/native_icon_supportRémi Verschelde
Add native window/taskbar icon support for Windows and macOS.
2019-05-24Merge pull request #28993 from Calinou/server-hide-noop-cli-argumentsRémi Verschelde
Hide non-applicable CLI arguments in the server platform
2019-05-24Hide non-applicable CLI arguments in the server platformHugo Locurcio
This refactors some of the CLI parsing code to follow the CLI help's order, making it easier to toggle using compile-time defines.
2019-05-24Add native window/taskbar icon support for Windows and macOS.bruvzg
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-20Merge pull request #28792 from Calinou/low-processor-mode-144hzRémi Verschelde
Tweak the default low-processor usage mode to be 144 Hz-friendly
2019-05-11Add RegEx substitution testcase and fix relevant docsRyan Stein
(cherry picked from commit a31bbb4bd920e28cbb2c737a785e91da5e7a599f)
2019-05-09Tweak the default low-processor usage mode to be 144 Hz-friendlyHugo Locurcio
On high-refresh rate displays, the old default value (8000) effectively limited redrawing to 125 FPS, no matter whether V-Sync was enabled or not. The new value limits redrawing to a value slightly above 144 FPS, decreasing input lag and making the editor feel smoother when using freelook. 60 Hz displays aren't affected by this change when V-Sync is enabled, since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-01Add godot version in backtrace messagelupoDharkael
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-22Add missing enum value to Performance::get_monitor_typeDaw11
2019-04-17Add a monitor for the orphan nodesDaw11
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-10Fix `as` operator generating opcode 38 errorsBojidar Marinov
Closes #27489 Fixup of 466a76ac2c7c6634ed1d78fde4ac011e2e70b710 Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-08Merge pull request #26760 from Xrayez/26744-fix-string-to-lowerRémi Verschelde
Reorder reverse caps characters table for string lower case conversion
2019-04-05Merge pull request #26830 from KidRigger/physics_fps_bugRémi Verschelde
Fixes physic_fps=0 bug that prevented quit.
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
2019-04-05Reorder reverse caps characters table for string lower case conversionAndrii Doroshenko (Xrayez)
The binary search algorithm used to lookup character codes in the table relies that the data must be ordered. This fixes `to_lower()` string method to convert upper case to lower case properly, so that the algorithm doesn't terminate prematurely. Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
2019-03-20Revert accidental commitsPedro J. Estébanez
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab.
2019-03-20Create live view dock [wip]Pedro J. Estébanez
2019-03-14Fix duplicated lines in GDScript bytecodeBojidar Marinov
Fixes #26789
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-09Merge pull request #26851 from RandomShaper/fix-26460-fake-event-floodRémi Verschelde
Fix fake null-motion mouse event flood
2019-03-09Fix fake null-motion mouse event floodPedro J. Estébanez
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit. Fixes #26460.
2019-03-09Fixes physic_fps=0 bug.Anish Bhobe
Added a condition to check if the loop exited without iteration being run by checking the return value from idle(). Fixes: #26321
2019-03-09Set editor hint early for Project Manager and EditorRémi Verschelde
We need it in setup() already before initializing the renderer, as it's used to force fallback to GLES2 if GLES3 fails. Fixes #26806.
2019-03-06Merge pull request #26669 from RandomShaper/fix-26460Juan Linietsky
Improve/fix picking
2019-03-06Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@4f9962c7b268e32fa9a2a96308cfdf66795e782a.