Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-14 | Merge pull request #15564 from RandomShaper/adpod-topmost | Rémi Verschelde | |
Add new window setting: always on top | |||
2018-02-14 | Merge pull request #15741 from paulloz/bug-no-main-scene | Rémi Verschelde | |
Fix bug when launching a game with no main scene | |||
2018-02-14 | Merge pull request #16407 from Calinou/project-manager-allow-hidpi | Rémi Verschelde | |
Always detect and use hiDPI in the project manager if needed | |||
2018-02-13 | Always detect and use hiDPI in the project manager if needed | Hugo Locurcio | |
This makes its hiDPI behavior consistent with the editor. | |||
2018-02-13 | Add Xbox One Elite and Xbox 360 Afterglow pads | Brandon DeRosier | |
2018-01-23 | Print FPS setting now only prints the game FPS | Zephilinox | |
2018-01-23 | Rename Fixed Fps to Physics Fps on Project Settings | volzhs | |
Fixes #15981 | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-16 | Fix crash when closing the editor | Mariano Suligoy | |
2018-01-15 | Fix bug when launching a game with no main scene | Paul Joannon | |
Check for a main scene after loading project settings and exit if there's none (except if launching in editor mode). | |||
2018-01-11 | Destroy AudioServer after other non-core types are unregistered | Ruslan Mustakov | |
This is important for some GDNative bindings and probably for Mono. They may keep references to audio objects which are freed when they are unregistered. If AudioServer is already deleted at that point, it causes segfaults. | |||
2018-01-07 | Merge pull request #15297 from poke1024/runner-limit-errs | Rémi Verschelde | |
Limit number of errors and messages sent by runner | |||
2018-01-05 | Add new window setting: always on top | Pedro J. Estébanez | |
Implemented for Windows and Linux. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Limit number of errors and messages sent by runner | Bernhard Liebl | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-29 | Editor: Respect -w command line flag. | Andreas Haas | |
2017-12-20 | Fix editor crash on "save and exit" bug | Chong-U Lim | |
If a scene is modified and a user closes the editor and selects the "Save and exit" option in the modal dialog -- the editor crashes. This appears to be a result of the message queue being memdeleted AFTER visual servers have been destroyed. Remnant textures handled by the message queue throw a NRE when their own ~Texture destructors reference the visual servers. This fixes bugs: #12946 and #12813. | |||
2017-12-20 | Correct license headers in main.cpp and voxel_light_baker.cpp | Hein-Pieter van Braam | |
Sorry for the churn | |||
2017-12-20 | Fix lightbaker clang-format issue and add license headers | Hein-Pieter van Braam | |
2017-12-19 | Added font oversampling support | Juan Linietsky | |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-16 | fixed reference to splash file | Juan Linietsky | |
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky | |
2017-12-14 | Updated input_default.cpp again (new maps take priority) | Andrew Silver | |
Fixes #14639 | |||
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky | |
2017-12-10 | Updated controller mappings for windows/mac/linux | Andrew Silver | |
2017-12-09 | Added splash screen with sponsors | Daniel J. Ramirez | |
2017-12-09 | Fixes vsync setting ignored when using a separate thread for rendering | Stefano Bonicatti | |
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447 | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-26 | Disable logger by default. | Juan Linietsky | |
2017-11-22 | Modified low processor sleep to 8000 and made it customizable (should be ↵ | Juan Linietsky | |
customizable for editor too) | |||
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | |
Restore rendering on a separate thread | |||
2017-11-21 | Merge pull request #13133 from endragor/resurrect-file-logging | Rémi Verschelde | |
Return and repair file logging | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-20 | Merge pull request #12387 from santouits/x1111 | Rémi Verschelde | |
Fix x11 boot logo position in fullscreen and in maximized | |||
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-19 | Revert "change low cpu delay to 1 usec, should make editor smoother and not ↵ | Rémi Verschelde | |
really use" This reverts commit ca194033061b4b29fe00d8e9bddf2f0478b3c3f0. See discussion in https://github.com/godotengine/godot/commit/ca194033061b4b29fe00d8e9bddf2f0478b3c3f0#commitcomment-25715906 It also did not fix the issue it claimed to fix. | |||
2017-11-19 | Merge pull request #12961 from eska014/platform-doc | Rémi Verschelde | |
Facilitate documenting platform-exclusive classes | |||
2017-11-18 | Restore rendering on a separate thread | m4nu3lf | |
2017-11-18 | Facilitate exposing platform-exclusive interfaces to all platforms | Leon Krause | |
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton. | |||
2017-11-17 | change low cpu delay to 1 usec, should make editor smoother and not really use | Juan Linietsky | |
a lot more cpu. Fixes #11030 | |||
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |