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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-02-17
Ignore tools CLI flags in non-tools builds.
Pieter-Jan Briers
2018-02-14
Merge pull request #15564 from RandomShaper/adpod-topmost
Rémi Verschelde
2018-02-14
Merge pull request #15741 from paulloz/bug-no-main-scene
Rémi Verschelde
2018-02-14
Merge pull request #16407 from Calinou/project-manager-allow-hidpi
Rémi Verschelde
2018-02-13
Always detect and use hiDPI in the project manager if needed
Hugo Locurcio
2018-02-13
Add Xbox One Elite and Xbox 360 Afterglow pads
Brandon DeRosier
2018-01-23
Print FPS setting now only prints the game FPS
Zephilinox
2018-01-23
Rename Fixed Fps to Physics Fps on Project Settings
volzhs
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-16
Fix crash when closing the editor
Mariano Suligoy
2018-01-15
Fix bug when launching a game with no main scene
Paul Joannon
2018-01-11
Destroy AudioServer after other non-core types are unregistered
Ruslan Mustakov
2018-01-07
Merge pull request #15297 from poke1024/runner-limit-errs
Rémi Verschelde
2018-01-05
Add new window setting: always on top
Pedro J. Estébanez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Limit number of errors and messages sent by runner
Bernhard Liebl
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Editor: Respect -w command line flag.
Andreas Haas
2017-12-20
Fix editor crash on "save and exit" bug
Chong-U Lim
2017-12-20
Correct license headers in main.cpp and voxel_light_baker.cpp
Hein-Pieter van Braam
2017-12-20
Fix lightbaker clang-format issue and add license headers
Hein-Pieter van Braam
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-16
fixed reference to splash file
Juan Linietsky
2017-12-16
Added custom editor splash (including sponsor logo).
Juan Linietsky
2017-12-14
Updated input_default.cpp again (new maps take priority)
Andrew Silver
2017-12-14
GDScript files are converted to binary on export now.
Juan Linietsky
2017-12-10
Updated controller mappings for windows/mac/linux
Andrew Silver
2017-12-09
Added splash screen with sponsors
Daniel J. Ramirez
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-26
Disable logger by default.
Juan Linietsky
2017-11-22
Modified low processor sleep to 8000 and made it customizable (should be cust...
Juan Linietsky
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-21
Merge pull request #13133 from endragor/resurrect-file-logging
Rémi Verschelde
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-20
Merge pull request #12387 from santouits/x1111
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Revert "change low cpu delay to 1 usec, should make editor smoother and not r...
Rémi Verschelde
2017-11-19
Merge pull request #12961 from eska014/platform-doc
Rémi Verschelde
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-18
Facilitate exposing platform-exclusive interfaces to all platforms
Leon Krause
2017-11-17
change low cpu delay to 1 usec, should make editor smoother and not really use
Juan Linietsky
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
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