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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-29
Editor: Respect -w command line flag.
Andreas Haas
2017-12-20
Fix editor crash on "save and exit" bug
Chong-U Lim
2017-12-20
Correct license headers in main.cpp and voxel_light_baker.cpp
Hein-Pieter van Braam
2017-12-20
Fix lightbaker clang-format issue and add license headers
Hein-Pieter van Braam
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-16
fixed reference to splash file
Juan Linietsky
2017-12-16
Added custom editor splash (including sponsor logo).
Juan Linietsky
2017-12-14
Updated input_default.cpp again (new maps take priority)
Andrew Silver
2017-12-14
GDScript files are converted to binary on export now.
Juan Linietsky
2017-12-10
Updated controller mappings for windows/mac/linux
Andrew Silver
2017-12-09
Added splash screen with sponsors
Daniel J. Ramirez
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-26
Disable logger by default.
Juan Linietsky
2017-11-22
Modified low processor sleep to 8000 and made it customizable (should be cust...
Juan Linietsky
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-21
Merge pull request #13133 from endragor/resurrect-file-logging
Rémi Verschelde
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-20
Merge pull request #12387 from santouits/x1111
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Revert "change low cpu delay to 1 usec, should make editor smoother and not r...
Rémi Verschelde
2017-11-19
Merge pull request #12961 from eska014/platform-doc
Rémi Verschelde
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-18
Facilitate exposing platform-exclusive interfaces to all platforms
Leon Krause
2017-11-17
change low cpu delay to 1 usec, should make editor smoother and not really use
Juan Linietsky
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
fixes to initialization order
Juan Linietsky
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-26
Fix x11 boot logo position in fullscreen and in maximized
santouits
2017-10-23
Improved monitors units and colors.
Daniel J. Ramirez
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-14
Merge pull request #12080 from djrm/pr_new_splash
Rémi Verschelde
2017-10-14
Redoing the ARVR GDNative interface as module and tighter implementation
BastiaanOlij
2017-10-13
New splash screen.
Daniel J. Ramirez
2017-10-11
Merge pull request #11539 from BastiaanOlij/remove_directory_scan
Rémi Verschelde
2017-10-11
Merge pull request #11954 from neikeq/d
Ignacio Etcheverry
2017-10-10
Made directory scan optional
BastiaanOlij
2017-10-09
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-10-05
Make sure to obey hidpi to off by default, as present in project settings. Se...
Juan Linietsky
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
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