Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-11-26 | Print error if no export destination has been passed | est31 | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-24 | Fix typo, missing quote | Rémi Verschelde | |
2015-11-24 | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | |
Silence too verbose boot splash debug info | |||
2015-11-23 | Silence too verbose boot splash debug info | Rémi Verschelde | |
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde | |
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||
2015-11-19 | Merge pull request #2518 from masoudbh3/godot-icons | Juan Linietsky | |
Add icon to exe file in windows export | |||
2015-11-18 | Merge pull request #2706 from phobos-tro/main_memleaks | Juan Linietsky | |
Fixing memleaks in main/main.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-09 | Add icon to exe file in windows export | masoud bh | |
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | Fix arguments parsing in the main function | Rémi Verschelde | |
Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter. | |||
2015-10-30 | Fixing memleaks in main/main.cpp | Phobos Tro | |
2015-10-17 | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky | |
Fixed misspelled local variable for code clarity | |||
2015-10-17 | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck | Juan Linietsky | |
ran cppcheck, fixed cases where array index is used before limits check | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-10-12 | ran cppcheck, fixed cases where array index is used before limits check | firefly2442 | |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-09-05 | fix game window runs only 800x600 | volzhs | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-26 | Fixed misspelled local variable for code clarity | Joshua Olson | |
Specifically, tar(g)et_fps | |||
2015-08-04 | error debugger | Juan Linietsky | |
shows the list of errors that happened during running the game, traces can be analyzed | |||
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky | |
2015-05-06 | Fix segment violation MINIZIP_ENABLED | Daniel T. Borelli | |
2015-05-05 | fix delete packed data | Daniel T. Borelli | |
2015-04-27 | -disabled thread model 2 for the time being, crashes on linux without ↵ | Juan Linietsky | |
reason, fixes #1482 | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-14 | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | |
-Added OS.get_splash_tick_msec() to query when splash appeared | |||
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich | |
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | |
-Fixes to animationplayer -fixes to collada importer | |||
2014-11-13 | UDP Fixes | Juan Linietsky | |
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around |