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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-01
Merge pull request #10318 from endragor/ordered-hash-map
Rémi Verschelde
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Renderer/Simulator flags
Gustav Lund
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Fix mixed tab/whitespace in build files
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-16
Fixed OUYA Game Controller for 3.0
Corruptinator
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
Merge pull request #10257 from Faless/html5_fixes
Rémi Verschelde
2017-08-13
Implement OrderedHashMap
Ruslan Mustakov
2017-08-12
InputDefault: Fix joypad actions when axis quickly changes direction.
Andreas Haas
2017-08-11
Fix icon loading error a boot
Fabio Alessandrelli
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
Restored black bars and custom images instead of black bars, closes #1571
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Merge pull request #10014 from Calinou/tweak-command-line-arguments
Rémi Verschelde
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-01
Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-08-01
Make memory monitors query the right counters
Pedro J. Estébanez
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-11
OUYA Controller for Version 3.0 input_default.cpp
Corruptinator
2017-06-28
Reworked translation system
Juan Linietsky
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