Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-17 | change low cpu delay to 1 usec, should make editor smoother and not really use | Juan Linietsky | |
a lot more cpu. Fixes #11030 | |||
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-11-09 | fixes to initialization order | Juan Linietsky | |
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-23 | Improved monitors units and colors. | Daniel J. Ramirez | |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-14 | Merge pull request #12080 from djrm/pr_new_splash | Rémi Verschelde | |
New splash screen. | |||
2017-10-14 | Redoing the ARVR GDNative interface as module and tighter implementation | BastiaanOlij | |
2017-10-13 | New splash screen. | Daniel J. Ramirez | |
2017-10-11 | Merge pull request #11539 from BastiaanOlij/remove_directory_scan | Rémi Verschelde | |
Removed directory scan from project load | |||
2017-10-11 | Merge pull request #11954 from neikeq/d | Ignacio Etcheverry | |
Added 'exposed' field to ClassInfo for registered classes | |||
2017-10-10 | Made directory scan optional | BastiaanOlij | |
2017-10-09 | Adds 'exposed' field to ClassInfo | Ignacio Etcheverry | |
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed. | |||
2017-10-05 | Make sure to obey hidpi to off by default, as present in project settings. ↵ | Juan Linietsky | |
Set it to on by default for editor. Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually. | |||
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-02 | Merge pull request #11568 from endragor/loggers | Andreas Haas | |
Extract logging logic | |||
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia | |
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-24 | Fix typo in fixed-fps help line | Hein-Pieter van Braam | |
2017-09-24 | main: Add --version switch and git hash to --help | Rémi Verschelde | |
Also fix some help strings. | |||
2017-09-21 | Merge pull request #11299 from marcelofg55/fix_seticon_default | Rémi Verschelde | |
Fix setting the default icon briefly with tools=no | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-19 | Merge pull request #11405 from karroffel/new-hashmap | Rémi Verschelde | |
added OAHashMap type | |||
2017-09-19 | added OAHashMap type | Karroffel | |
2017-09-18 | Prevent running the crash_handler when a debugger is present on windows | Marcelo Fernandez | |
2017-09-17 | Fix setting the default icon briefly with tools=no | Marcelo Fernandez | |
2017-09-16 | Fixed to InputDefault, button mask was wrong. Fixes to editor camera ↵ | Juan Linietsky | |
interpolation. | |||
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. | |||
2017-09-12 | Merged docs and small correction to lowdpi feature (it supports windows now) | Juan Linietsky | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | |
several more issues. Made it optional in the project settings but defaults to true. | |||
2017-09-01 | Merge pull request #10318 from endragor/ordered-hash-map | Rémi Verschelde | |
Implement OrderedHashMap | |||
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde | |
Make GDNative work on Android | |||
2017-08-30 | Renderer/Simulator flags | Gustav Lund | |
Now hopefully with correct code style | |||
2017-08-30 | Make GDNative work on Android | Ruslan Mustakov | |
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms. | |||
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Merge pull request #10531 from RandomShaper/remove-old-android-setting | Rémi Verschelde | |
Sanitize Android debug | |||
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Fix mixed tab/whitespace in build files | Matthias Hoelzl | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |