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2019-11-04Remove unused `editor/active` project settingHugo Locurcio
This closes #33322.
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-12Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2019-10-04Make possible to use just one "size/test_*" value in the settingsMichael Alexsander
2019-10-02Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @creikey, @IronicallySerious, @LikeLakers2, @minraws, @NilsIrl, @profan, @raphael10241024 New Platinum sponsor, added to splash screen: Heroic Labs Merged some duplicates via .mailmap to allow better tracking of commit counts with `git shortlog -s -n -e --no-merges`. Thanks to all contributors and donors for making Godot possible!
2019-09-27Validate audio/video driver command-line argumentsHugo Locurcio
This will exit early if the audio/video driver specified doesn't exist.
2019-09-26SCons: do not build tests with tools=noAndrii Doroshenko (Xrayez)
This doesn't affect the resulting binary size, but allows to save a phew seconds during compilation if building export templates.
2019-09-26Merge pull request #32230 from kawa-yoiko/oa-backward-shiftRémi Verschelde
Implement backward shift deletion for OAHashMap
2019-09-25Added some obvious errors explanationsqarmin
2019-09-21Implement backward shift deletion for OAHashMapShiqing
2019-09-03Adds skip-breakpoints featureiwek7
2019-08-27Mark the V-Sync project setting to require an editor restartHugo Locurcio
The V-Sync project setting also applies to the editor, but it will only take effect when the editor is restarted.
2019-08-27Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@ef8542c9f354e0f65cb861b67f0aa81366060874.
2019-08-27Merge pull request #31662 from profan/perf/astar-reserveRémi Verschelde
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-08-26Merge pull request #31481 from Calinou/generate-gdnative-use-gles2Rémi Verschelde
Always use the GLES2 backend when generating the GDNative API JSON
2019-08-24Register as an editor instance when generating the GDNative API JSONHugo Locurcio
This enables the automatic GLES2 fallback if the hardware doesn't support the GLES3 backend. This closes #27768.
2019-08-21Merge pull request #31437 from volzhs/vibrate-mobileRémi Verschelde
Support vibration for Android and iOS
2019-08-21Rewrite StreamPeerSSL with SSLContext helper classFabio Alessandrelli
connect_to_stream now accepts optional parameter to specify which certificates to trust. Implement accept_stream (SSL server) with key/cert parameters to specify the RSA key and X509 certificate resources.
2019-08-21Support vibration for Android and iOSvolzhs
2019-08-17Revert "Add Min/Max Window Size Setting"Rémi Verschelde
2019-08-17Merge pull request #31367 from sparkart/add_minmax_winsize_settingRémi Verschelde
Add Min/Max Window Size Setting
2019-08-15Add Min/Max Window Size SettingEmmanuel Barroga
Add project settings to easily set the minimum and maximum window size.
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12Merge pull request #31290 from nekomatata/fix-test-regex-disabledRémi Verschelde
Fixed link errors when building in debug with RegEx module disabled
2019-08-11Fixed link errors when building in debug with option module_regex_enabled=noPouleyKetchoupp
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-07-31Cap the number of warnings/errors per second rather than per frameHugo Locurcio
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896.
2019-07-29Fix set_default_cursor_shape always sending motion eventGuilherme Felipe
2019-07-24Don't release action if it's not pressedTomasz Chabora
2019-07-23Added count method to StringChaosus
2019-07-22SCons: Fix uses of [].append instead of env.add_source_files()Rémi Verschelde
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
2019-07-18Merge pull request #30226 from lawnjelly/interpolateRémi Verschelde
Add access to interpolation fraction for fixed timestep interpolation
2019-07-15Implemented local shader arraysChaosus
2019-07-11Add access to interpolation fraction for fixed timestep interpolationlawnjelly
Addresses #30068 This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript. The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-08Merge pull request #29613 from Calinou/doctool-create-directoriesRémi Verschelde
Make `--doctool` create directories if they don't exist
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-04Make `--doctool` create directories if they don't existHugo Locurcio
This prevents errors due to missing directories when generating engine documentation. This closes #17297.
2019-07-01Revert "Add godot version in backtrace message"Rémi Verschelde
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-07-01Merge pull request #28572 from lupoDharkael/trace-infoRémi Verschelde
Add godot version in backtrace message
2019-06-29Merge pull request #30154 from bojidar-bg/30149-export-flag-editorRémi Verschelde
Ensure --export implies --editor
2019-06-28Ensure --export implies --editorBojidar Marinov
Fixes #30149
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-20Add option to toggle console window on WindowsLuka Dornhecker
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>