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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-20
DocData: Keep Mono properties on non-Mono builds
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-16
Merge pull request #36868 from Calinou/improve-cli-script-error-message
Rémi Verschelde
2020-04-10
Ignore process serial number (`-psn_...`) command line argument passed by mac...
bruvzg
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-04
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-03
Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
DisplayServer: Fix registration of GetRenderingDriversFunction
Rémi Verschelde
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
SCons: Drop support for Python 2
Rémi Verschelde
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
ScriptDebuggerRemote use threads
Fabio Alessandrelli
2020-03-06
Tweak the error message when trying to run an invalid script from CLI
Hugo Locurcio
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
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