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2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-12-14CI: Fix dumping GDExtension interface and API for godot-cppRémi Verschelde
Follow-up to https://github.com/godotengine/godot-cpp/pull/960. Fix exit code for --dump-extension-api and --dump-gdextension-interface. Removed the planned API validation step as we still didn't implement anything, and maintaining a stub isn't useful.
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-08Move navigation server finalize before physics serverAdam Scott
2022-12-07Fix `ResourceLoader::thread_load_tasks` crashAdam Scott
2022-12-07Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optionalRémi Verschelde
Make submitting depth buffer in OpenXR optional
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-06Make submitting depth buffer in OpenXR optionalBastiaan Olij
2022-12-05Merge pull request #68660 from Calinou/improve-cli-helpRémi Verschelde
Improve command line help to fit on narrower displays
2022-12-04Improve command line help to fit on narrower displaysHugo Locurcio
- Update shell completions to reference recently added CLI arguments.
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-11-29Enable GLES3 on Androidclayjohn
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-28Merge pull request #69272 from rune-scape/rune-avoid-global-baseRémi Verschelde
Avoid using `get_global_class_native_base`
2022-11-28Merge pull request #68532 from ↵Rémi Verschelde
Calinou/cmdline-user-args-add-alternative-separator Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-27GDScript: Avoid using `get_global_class_native_base`rune-scape
2022-11-25Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-loadRémi Verschelde
Fix singleton scene cyclic loading
2022-11-25Fix singleton scene cyclic loadingAdam Scott
2022-11-25[Editor] Add button to keep the debug server open.Fabio Alessandrelli
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill.
2022-11-18Merge pull request #60686 from trollodel/move_editor_registrationRémi Verschelde
Move editor class and plugin registrations to a dedicated file
2022-11-18Move editor class and plugin registrations to a dedicated filetrollodel
2022-11-16Main::setup2 move print engine version to topdzil123
2022-11-15Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-settingRémi Verschelde
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-11Allow `++` as an alternative separator to `--` for user CLI argumentsHugo Locurcio
This is required when using `startx` to start a Godot project, as `--` is used by `startx` for its own arguments (and there is no way to escape it).
2022-11-11Use forward-declarations in EditorPlugin where possibletrollodel
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-02Merge pull request #60273 from Calinou/cli-export-release-renameRémi Verschelde
Rename `--export` command line argument to `--export-release`
2022-11-02Rename `--export` command line argument to `--export-release`Hugo Locurcio
This makes the action of exporting to release mode more explicit.
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02Merge pull request #67593 from clayjohn/GLES3-pmRémi Verschelde
Default to Opengl3 driver when using the project manager
2022-10-31Merge pull request #68044 from ztc0611/ios-promotionRémi Verschelde
Add ProMotion/High Refresh Rate Support to iOS Exports
2022-10-31Add ProMotion Support to iOS ExportsZach Coleman
2022-10-31Merge pull request #67879 from bruvzg/fix_no_vlkRémi Verschelde
Fix build with Vulkan disabled and no Vulkan headers installed.
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67309 from groud/implement_gdnative_interface_h_dumpRémi Verschelde
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-26Fix build with Vulkan disabled and no Vulkan headers installed.bruvzg
2022-10-24Make window creation with custom position do not flashWei Guo
2022-10-18Default to Opengl3 driver when using the project managerclayjohn
This only applies when starting the project manager without command line args
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-17Merge pull request #67322 from ztc0611/add-ios-ui-optionsRémi Verschelde
Add iOS UI Options
2022-10-14Make some Image methods statickobewi
2022-10-13Implement a way to dump the gdnative_interface.h file from the executableGilles Roudière
2022-10-12Add iOS UI OptionsZach Coleman
2022-10-09Implement adjusting the maximum number of physics steps per rendered frameHugo Locurcio
When using high physics FPS (which is a requirement to minimize input lag and improve precision in simulation racing games), a higher value prevents the game from slowing down at low rendering FPS. This can be done via an Engine property for run-time changes, or a project setting for initial changes.
2022-10-03Rename `Engine.target_fps` and associated project setting to `max_fps`Hugo Locurcio
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading.
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-09-30Use mobile as the default rendering method on mobile when vulkan is supportedclayjohn
2022-09-24Fix project manager not working in self-contained modeAaron Franke
2022-09-21Merge pull request #65816 from bruvzg/proj_settings_missing_flagsRémi Verschelde
Add missing initial window flags and window mode to the project settings.
2022-09-21Error if trying to run a self-contained editor in a project folderAaron Franke