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2019-08-17Revert "Add Min/Max Window Size Setting"Rémi Verschelde
2019-08-17Merge pull request #31367 from sparkart/add_minmax_winsize_settingRémi Verschelde
Add Min/Max Window Size Setting
2019-08-15Add Min/Max Window Size SettingEmmanuel Barroga
Add project settings to easily set the minimum and maximum window size.
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12Merge pull request #31290 from nekomatata/fix-test-regex-disabledRémi Verschelde
Fixed link errors when building in debug with RegEx module disabled
2019-08-11Fixed link errors when building in debug with option module_regex_enabled=noPouleyKetchoupp
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-07-31Cap the number of warnings/errors per second rather than per frameHugo Locurcio
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896.
2019-07-29Fix set_default_cursor_shape always sending motion eventGuilherme Felipe
2019-07-24Don't release action if it's not pressedTomasz Chabora
2019-07-23Added count method to StringChaosus
2019-07-22SCons: Fix uses of [].append instead of env.add_source_files()Rémi Verschelde
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
2019-07-18Merge pull request #30226 from lawnjelly/interpolateRémi Verschelde
Add access to interpolation fraction for fixed timestep interpolation
2019-07-15Implemented local shader arraysChaosus
2019-07-11Add access to interpolation fraction for fixed timestep interpolationlawnjelly
Addresses #30068 This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript. The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-08Merge pull request #29613 from Calinou/doctool-create-directoriesRémi Verschelde
Make `--doctool` create directories if they don't exist
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-04Make `--doctool` create directories if they don't existHugo Locurcio
This prevents errors due to missing directories when generating engine documentation. This closes #17297.
2019-07-01Revert "Add godot version in backtrace message"Rémi Verschelde
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-07-01Merge pull request #28572 from lupoDharkael/trace-infoRémi Verschelde
Add godot version in backtrace message
2019-06-29Merge pull request #30154 from bojidar-bg/30149-export-flag-editorRémi Verschelde
Ensure --export implies --editor
2019-06-28Ensure --export implies --editorBojidar Marinov
Fixes #30149
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-20Add option to toggle console window on WindowsLuka Dornhecker
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-19Enforce Unicode encoding in MSVCAndrii Doroshenko (Xrayez)
This can help to solve compilation issues on systems with Japanese locale with encodings like Shift_JIS and UTF-8-BOM. Also be more consistent using String::utf8() to represent cyrilic unicode characters in test_string.cpp Clarified some comments in test_string.cpp for some Unicode characters.
2019-06-19Merge pull request #29470 from KoBeWi/_Rémi Verschelde
Add a separator in debug output for readability
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
Add an option to disable boot splash filtering
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415.
2019-06-13Limit Physics Process FPS above 0Emmanuel Barroga
Resolves: #19734
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-04Add a separator in debug output for readabilityTomasz Chabora
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-06-01Display longer Git hashes in engine version dialogsHugo Locurcio
Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits.
2019-05-31Fix and expose String::strip_escapes(), use it in LineEdit pasteRémi Verschelde
Supersedes #27736.
2019-05-28Print engine version to stdout when starting GodotRémi Verschelde
Also include website URL and make it configurable via version.py together with the rest of the engine branding. Add mention to MIT license in --help output.
2019-05-27Merge pull request #29119 from bruvzg/native_icon_supportRémi Verschelde
Add native window/taskbar icon support for Windows and macOS.
2019-05-24Merge pull request #28993 from Calinou/server-hide-noop-cli-argumentsRémi Verschelde
Hide non-applicable CLI arguments in the server platform
2019-05-24Hide non-applicable CLI arguments in the server platformHugo Locurcio
This refactors some of the CLI parsing code to follow the CLI help's order, making it easier to toggle using compile-time defines.
2019-05-24Add native window/taskbar icon support for Windows and macOS.bruvzg
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-20Merge pull request #28792 from Calinou/low-processor-mode-144hzRémi Verschelde
Tweak the default low-processor usage mode to be 144 Hz-friendly
2019-05-11Add RegEx substitution testcase and fix relevant docsRyan Stein
(cherry picked from commit a31bbb4bd920e28cbb2c737a785e91da5e7a599f)
2019-05-09Tweak the default low-processor usage mode to be 144 Hz-friendlyHugo Locurcio
On high-refresh rate displays, the old default value (8000) effectively limited redrawing to 125 FPS, no matter whether V-Sync was enabled or not. The new value limits redrawing to a value slightly above 144 FPS, decreasing input lag and making the editor feel smoother when using freelook. 60 Hz displays aren't affected by this change when V-Sync is enabled, since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-01Add godot version in backtrace messagelupoDharkael
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>