summaryrefslogtreecommitdiff
path: root/main
AgeCommit message (Collapse)Author
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-24-moved script to modulesJuan Linietsky
2014-02-19wtfJuan Linietsky
2014-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-18Fix #19 Can't open project (with non-ASCII path)Terseus
In `class OS_Unix` the arguments in the `execute` method are converted to UTF-8, but in the `main` program's method they're inserted into a wide-char `Vector` before translating them from UTF-8 and thus the non-ASCII characters are lost. This fix converts the `argv` elements to UTF-8 using `String::utf8` before inserting them in the `Vector`.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky