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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-11
Merge pull request #11954 from neikeq/d
Ignacio Etcheverry
2017-10-09
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-10-05
Make sure to obey hidpi to off by default, as present in project settings. Se...
Juan Linietsky
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
Fixed typo: 'texure' to 'texture'
Indah Sylvia
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-24
Fix typo in fixed-fps help line
Hein-Pieter van Braam
2017-09-24
main: Add --version switch and git hash to --help
Rémi Verschelde
2017-09-21
Merge pull request #11299 from marcelofg55/fix_seticon_default
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Merge pull request #11405 from karroffel/new-hashmap
Rémi Verschelde
2017-09-19
added OAHashMap type
Karroffel
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-17
Fix setting the default icon briefly with tools=no
Marcelo Fernandez
2017-09-16
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...
Juan Linietsky
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-12
Merged docs and small correction to lowdpi feature (it supports windows now)
Juan Linietsky
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-01
Merge pull request #10318 from endragor/ordered-hash-map
Rémi Verschelde
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Renderer/Simulator flags
Gustav Lund
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Fix mixed tab/whitespace in build files
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-16
Fixed OUYA Game Controller for 3.0
Corruptinator
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