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2017-10-11Merge pull request #11954 from neikeq/dIgnacio Etcheverry
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry
2017-10-05Make sure to obey hidpi to off by default, as present in project settings. Se...Juan Linietsky
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-25Extract logging logicRuslan Mustakov
2017-09-24Fix typo in fixed-fps help lineHein-Pieter van Braam
2017-09-24main: Add --version switch and git hash to --helpRémi Verschelde
2017-09-21Merge pull request #11299 from marcelofg55/fix_seticon_defaultRémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-19Merge pull request #11405 from karroffel/new-hashmapRémi Verschelde
2017-09-19added OAHashMap typeKarroffel
2017-09-18Prevent running the crash_handler when a debugger is present on windowsMarcelo Fernandez
2017-09-17Fix setting the default icon briefly with tools=noMarcelo Fernandez
2017-09-16Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...Juan Linietsky
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-12Changed the doc class generation to individual files per class. It is also po...Juan Linietsky
2017-09-12Merged docs and small correction to lowdpi feature (it supports windows now)Juan Linietsky
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-09-01Merge pull request #10318 from endragor/ordered-hash-mapRémi Verschelde
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
2017-08-30Renderer/Simulator flagsGustav Lund
2017-08-30Make GDNative work on AndroidRuslan Mustakov
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
2017-08-27Fix mixed tab/whitespace in build filesMatthias Hoelzl
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Removed unnecessary returns and break statementsWilson E. Alvarez
2017-08-22Fix Android remote debug not hitting breakpointsPedro J. Estébanez
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator