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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-03
Fix Render Info
reduz
2021-06-25
Implement native extension system
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Main: Fixup bogus fallback to project manager with more bolognese
Rémi Verschelde
2021-06-15
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-08
Tweak the physics FPS property hint to only allow reasonable values
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-04-22
ICU: Update to version 69.1, improve ICU data export process.
bruvzg
2021-04-16
Merge pull request #47701 from vnen/gdscript-test-runner
Rémi Verschelde
2021-04-10
Add option modules_enabled_by_default
totlmstr
2021-04-09
Improve command line `--print-fps` display
Hugo Locurcio
2021-04-08
Set up PackedData when setting up tests
George Marques
2021-04-06
Main: Default `--doctool` path to '.' if none given
Rémi Verschelde
2021-03-22
Fix feature tag casing in the Windows pen tablet project setting name
Hugo Locurcio
2021-03-17
Tweak the editor splash screen color to better match the default theme
Hugo Locurcio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-05
Move cursor shape loading after module loading
Johannes
2021-02-28
Logger: Cache 'flush_stdout_on_print' to improve performance, and works befor...
Mateo Kuruk Miccino
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-22
Merge pull request #46307 from RandomShaper/fix_crash_mono_glue
Rémi Verschelde
2021-02-22
Merge pull request #46313 from goostengine/tests-init-translation-server
Rémi Verschelde
2021-02-22
Initialize `TranslationServer` in the test environment
Andrii Doroshenko (Xrayez)
2021-02-22
Make glue generation shutdown more graceful
Pedro J. Estébanez
2021-02-18
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Rémi Verschelde
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Disable engine splash logic on Android; this is now handled by the Android th...
Fredia Huya-Kouadio
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-02
Main: Load translations and remaps before scene types
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Add GDNative JSON generator for the builtin API
George Marques
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix warning spam when using `--help` or `--version` command line argument
Hugo Locurcio
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-15
Add a project setting to enable stdout flushing in release builds
Hugo Locurcio
2020-12-03
Reorganize rendering server.
reduz
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