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2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
Control node enhancements
2017-08-14Enable command-line exportRuslan Mustakov
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-13Merge pull request #10257 from Faless/html5_fixesRémi Verschelde
Fix for WebGL2 and HTML5 export
2017-08-12InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
2017-08-11Fix icon loading error a bootFabio Alessandrelli
2017-08-09Add expand stretch/ascpect - no more black barsYakov Borevich
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Merge pull request #10014 from Calinou/tweak-command-line-argumentsRémi Verschelde
Tweak command-line arguments to make them more UNIX-like
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-01Fix AudioServer::finish not getting called while quittingMarcelo Fernandez
2017-08-01Make memory monitors query the right countersPedro J. Estébanez
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Fix errors with global config names no more sorrys pleasegeequlim
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator
OUYA Game Controller for the Godot Game Engine version 3.0, allows the controller to be implemented in the if (ANDROID) part within input_default.cpp, hopefully fixing the problem that originated from #9390 on version 2.1.4 BETA as well.
2017-06-28Reworked translation systemJuan Linietsky
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-27Fix InputEvent actions.Andreas Haas
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-25Fix echo key event handling.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-17Use new Godot icon consistently everywhereRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
Possibly fixes various editor<->debugger connection related problems.
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
Added various functions basic math classes. Also enabled math checks …
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-17Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde
Use .godot as file extension for project files.
2017-04-16[GD 3.0] Fix stretch mode 2d... againShockblast
Objects on the screen were not displayed when the project was played, because it looked for the values of width and height of menus with old names (godot 2.1?) For that reason delivered value (0, 0).
2017-04-16Use .godot as file extension for project files.Andreas Haas
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
2017-04-10Fix joystick crash when mapping is -1darkoff9
2017-04-10Re-add ouya gamepad mapping.Andreas Haas
Also adds yet another type of ps4 controller.
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005