Age | Commit message (Expand) | Author |
2017-03-19 | Input: bind parse_input_event() | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |
2017-03-04 | Implements modules documents | Geequlim |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-26 | Merge pull request #7862 from Hinsbart/joypad_connections | Rémi Verschelde |
2017-02-26 | Better handling of joypad device IDs. | Andreas Haas |
2017-02-26 | Merge pull request #7851 from shlomif/fix-some-compilation-warnings | Rémi Verschelde |
2017-02-21 | Fix some compilation warnings. | Shlomi Fish |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde |
2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky |
2017-02-02 | Merge pull request #7649 from Faless/fix_input_master | Rémi Verschelde |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky |
2017-01-25 | Keyboard Input modifiers do not block actions. | Fabio Alessandrelli |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: No break before list brace | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-15 | fixed to 2D physics, makes it work again | Juan Linietsky |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas |
2017-01-08 | Move tests again from core to main | Rémi Verschelde |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | Move core engine tests to core/ | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-11 | Merge pull request #6862 from Faless/fix_6388 | Rémi Verschelde |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-03 | Rename remaining WinRT references to UWP | George Marques |