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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
ScriptDebuggerRemote use threads
Fabio Alessandrelli
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d
Rémi Verschelde
2020-01-28
Improve the error message displayed when the PCK file can't be found
Hugo Locurcio
2020-01-26
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-01-21
Use a cheaper viewport usage mode in the project manager
Hugo Locurcio
2020-01-13
Sync pending VisualServer commands after ScriptServer finalization
Ignacio Etcheverry
2020-01-13
Ignore command line --build-solutions when not editing project
Rémi Verschelde
2020-01-13
Revert "Enable Vsync via Compositor by default"
Rémi Verschelde
2020-01-10
Be stricter on what's considered a scene path in CLI argument parsing
Hugo Locurcio
2020-01-10
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Rémi Verschelde
2020-01-10
Main: Prevent Project Manager-ception in editor
Rémi Verschelde
2020-01-09
Enable Vsync via Compositor by default
Hugo Locurcio
2020-01-08
Merge pull request #34918 from vnen/gdscript-assign-op
Rémi Verschelde
2020-01-08
GDScript: enable type checks on release mode
George Marques
2020-01-08
Merge pull request #34913 from akien-mga/main-add-export-pack
Rémi Verschelde
2020-01-08
Export: Add dedicated --export-pack option to export data pack
Rémi Verschelde
2020-01-08
Gamepad: Fix parsing order for SDL2 controller databases
Rémi Verschelde
2020-01-08
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-01-08
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
Rémi Verschelde
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
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