Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-22 | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | |
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | |||
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-04 | Fix ds3 gamepad mapping | Hinsbart | |
2016-04-15 | Always set default clear color | eska | |
2016-03-12 | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | |
now also centred. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-02-25 | OUYA gamepad mappings fix | Krzysztof Jankowski | |
Fix gamepad mappings for OUYA revision 4 | |||
2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | |
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||
2016-02-24 | added more Android gamepad mappings | Dana Olson | |
2016-02-23 | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | |
2016-02-16 | fix is_joy_mapped return value | hondres | |
2016-02-15 | fix joystick axis handling for Input.is_action_pressed() | hondres | |
2016-02-14 | x11: analog triggers for ps4 gamepad | hondres | |
2016-02-08 | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | |
support gamepad remapping on android | |||
2016-02-03 | Merge pull request #3493 from Hinsbart/wm_class | Rémi Verschelde | |
x11: use different strings for WM_CLASS depending on context | |||
2016-02-01 | added more gamepad mappings | Dana Olson | |
2016-01-31 | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres | |
2016-01-27 | use fallback mapping from list | Hondres | |
2016-01-26 | clear joystick state on disconnection | hondres | |
2016-01-24 | can use fallback mapping on all platforms | hondres | |
2016-01-24 | support gamepad remapping on android | hondres | |
2016-01-22 | add mappings and increase max number of buttons | hondres | |
2016-01-21 | html5 gamepad support | Hinsbart | |
2016-01-16 | Add ability to set "keep screen on" for android | volzhs | |
2016-01-13 | Fix wrong type check for autoload | Rémi Verschelde | |
Regression from c633a29. Fixes #3342 | |||
2016-01-13 | improve reporting of error in wrong inheritance for autoload script | Juan Linietsky | |
2016-01-13 | attempt another fix | Juan Linietsky | |
2016-01-13 | Reworked how autoloads are load to make sure identifiers always exist, ↵ | Juan Linietsky | |
please check if this resolves bug #3156 | |||
2016-01-12 | Merge pull request #3272 from Hinsbart/joy-binding | punto- | |
Add some joystick functions to input. Enables manipulation of mapping… | |||
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-02 | Analog values for gamepad triggers, using axes 6 & 7 | hondres | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky | |
2015-12-29 | removed wron return types, fixes #2483 | reduz | |
removed console, which was obsolete and unused sine long long ago | |||
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-20 | fix debouncing in axis buttons | Ariel Manzur | |
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-11-26 | Print error if no export destination has been passed | est31 | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits |