summaryrefslogtreecommitdiff
path: root/main
AgeCommit message (Expand)Author
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-04-03Fix warped mouse panning on LinuxPedro J. Estébanez
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-24Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
2017-03-24Input: Update mouse position on mouse-button events.Andreas Haas
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-19Input: bind parse_input_event()Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-03-04Implements modules documentsGeequlim
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-26Merge pull request #7862 from Hinsbart/joypad_connectionsRémi Verschelde
2017-02-26Better handling of joypad device IDs.Andreas Haas
2017-02-26Merge pull request #7851 from shlomif/fix-some-compilation-warningsRémi Verschelde
2017-02-21Fix some compilation warnings.Shlomi Fish
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-02-02Merge pull request #7649 from Faless/fix_input_masterRémi Verschelde
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15fixed to 2D physics, makes it work againJuan Linietsky
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij