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AgeCommit message (Expand)Author
2020-03-04Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assertMateo Dev .59
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Merge pull request #35418 from Calinou/project-manager-viewport-usage-2dRémi Verschelde
2020-01-28Improve the error message displayed when the PCK file can't be foundHugo Locurcio
2020-01-26Sync controller mappings DB with SDL2 community repoRémi Verschelde
2020-01-21Use a cheaper viewport usage mode in the project managerHugo Locurcio
2020-01-13Sync pending VisualServer commands after ScriptServer finalizationIgnacio Etcheverry
2020-01-13Ignore command line --build-solutions when not editing projectRémi Verschelde
2020-01-13Revert "Enable Vsync via Compositor by default"Rémi Verschelde
2020-01-10Be stricter on what's considered a scene path in CLI argument parsingHugo Locurcio
2020-01-10Merge pull request #34968 from Calinou/enable-vsync-via-compositorRémi Verschelde
2020-01-10Main: Prevent Project Manager-ception in editorRémi Verschelde
2020-01-09Enable Vsync via Compositor by defaultHugo Locurcio
2020-01-08Merge pull request #34918 from vnen/gdscript-assign-opRémi Verschelde
2020-01-08GDScript: enable type checks on release modeGeorge Marques
2020-01-08Merge pull request #34913 from akien-mga/main-add-export-packRémi Verschelde
2020-01-08Export: Add dedicated --export-pack option to export data packRémi Verschelde
2020-01-08Gamepad: Fix parsing order for SDL2 controller databasesRémi Verschelde
2020-01-08Sync controller mappings DB with SDL2 community repoRémi Verschelde
2020-01-08Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappingsRémi Verschelde
2020-01-07Export: Improve usability of command line interfaceRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34589 from Calinou/improve-cli-export-helpRémi Verschelde
2019-12-24Fix and improve command-line exporting helpHugo Locurcio