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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-08
Move navigation server finalize before physics server
Adam Scott
2022-12-07
Fix `ResourceLoader::thread_load_tasks` crash
Adam Scott
2022-12-07
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Rémi Verschelde
2022-12-07
Fix Determining Window for Touchscreen
Markus Sauermann
2022-12-06
Make submitting depth buffer in OpenXR optional
Bastiaan Olij
2022-12-05
Merge pull request #68660 from Calinou/improve-cli-help
Rémi Verschelde
2022-12-04
Improve command line help to fit on narrower displays
Hugo Locurcio
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-28
Merge pull request #69272 from rune-scape/rune-avoid-global-base
Rémi Verschelde
2022-11-28
Merge pull request #68532 from Calinou/cmdline-user-args-add-alternative-sepa...
Rémi Verschelde
2022-11-27
GDScript: Avoid using `get_global_class_native_base`
rune-scape
2022-11-25
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Rémi Verschelde
2022-11-25
Fix singleton scene cyclic loading
Adam Scott
2022-11-25
[Editor] Add button to keep the debug server open.
Fabio Alessandrelli
2022-11-18
Merge pull request #60686 from trollodel/move_editor_registration
Rémi Verschelde
2022-11-18
Move editor class and plugin registrations to a dedicated file
trollodel
2022-11-16
Main::setup2 move print engine version to top
dzil123
2022-11-15
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Rémi Verschelde
2022-11-11
Allow `++` as an alternative separator to `--` for user CLI arguments
Hugo Locurcio
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-02
Merge pull request #60273 from Calinou/cli-export-release-rename
Rémi Verschelde
2022-11-02
Rename `--export` command line argument to `--export-release`
Hugo Locurcio
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
Merge pull request #67593 from clayjohn/GLES3-pm
Rémi Verschelde
2022-10-31
Merge pull request #68044 from ztc0611/ios-promotion
Rémi Verschelde
2022-10-31
Add ProMotion Support to iOS Exports
Zach Coleman
2022-10-31
Merge pull request #67879 from bruvzg/fix_no_vlk
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
Rémi Verschelde
2022-10-26
Fix build with Vulkan disabled and no Vulkan headers installed.
bruvzg
2022-10-24
Make window creation with custom position do not flash
Wei Guo
2022-10-18
Default to Opengl3 driver when using the project manager
clayjohn
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-17
Merge pull request #67322 from ztc0611/add-ios-ui-options
Rémi Verschelde
2022-10-14
Make some Image methods static
kobewi
2022-10-13
Implement a way to dump the gdnative_interface.h file from the executable
Gilles Roudière
2022-10-12
Add iOS UI Options
Zach Coleman
2022-10-09
Implement adjusting the maximum number of physics steps per rendered frame
Hugo Locurcio
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-09-30
Use mobile as the default rendering method on mobile when vulkan is supported
clayjohn
2022-09-24
Fix project manager not working in self-contained mode
Aaron Franke
2022-09-21
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Rémi Verschelde
2022-09-21
Error if trying to run a self-contained editor in a project folder
Aaron Franke
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Add missing initial window flags and window mode to the project settings.
bruvzg
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