index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
main
Age
Commit message (
Expand
)
Author
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-11
Merge pull request #6862 from Faless/fix_6388
Rémi Verschelde
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-11-03
Fix typos and missing newlines in --help
Tim Roes
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-30
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-10-17
Merge pull request #6850 from akien-mga/pr-scsub-shebang
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
Allow whitespace in Gamepad mappings.
Andreas Haas
2016-10-03
Merge pull request #6677 from J08nY/issue-pck-packer
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-10-01
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-09-26
Merge pull request #6568 from Hinsbart/joy_names
Rémi Verschelde
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-17
Click the inspected objet name to see all subresources.
Juan Linietsky
2016-09-17
Merge pull request #6504 from Hinsbart/joy_axis
Rémi Verschelde
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-14
Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
Merge pull request #6413 from caryoscelus/script_load_singletons
Juan Linietsky
2016-09-10
Merge pull request #6442 from RandomShaper/fix-action-release
George Marques
2016-09-10
Fix Input.action_release() marking action as pressed
Pedro J. Estébanez
2016-09-08
x11: fix x360 wireless gamepad mapping.
Andreas Haas
2016-09-06
enable autoload for command-line scripts
caryoscelus
2016-09-03
Implement missing WinRT functions
George Marques
2016-09-02
Update gamepad mappings from community db.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-08-28
Fix crash when trying to access the guid of an unavailable Gamepad.
Andreas Haas
2016-08-05
Fix steam controller gamepad mapping
Andreas Haas
2016-07-26
Add gamepad mapping for the steam controller userspace driver.
Andreas Haas
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-11
Merge pull request #5634 from vnen/assetlib-map-crash
Rémi Verschelde
2016-07-10
Fix crash on asset lib install
George Marques
2016-07-10
Merge pull request #5559 from Hinsbart/connected_joysticks
punto-
2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-09
removed target_fps option, moved it to debug (it makes no sense for games). A...
Juan Linietsky
2016-07-09
Regenerate hardcoded Godot icon to match current one
Rémi Verschelde
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
[prev]
[next]