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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-28
Changed A* exit condition, added 2 tests for it
Maykeye
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add static type checks in the parser
George Marques
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-06-09
Correct test list returned by test_get_names
Emmanuel Leblond
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-03-27
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-09-19
added OAHashMap type
Karroffel
2017-09-01
Merge pull request #10318 from endragor/ordered-hash-map
Rémi Verschelde
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
Implement OrderedHashMap
Ruslan Mustakov
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-26
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
Rémi Verschelde
2017-02-21
Fix some compilation warnings.
Shlomi Fish
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
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