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2020-03-04Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assertMateo Dev .59
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
This attribute is now part of the standard we target so we no longer need compiler-specific hacks. Also enables -Wimplicit-fallthrough for Clang now that we can properly support it. It's already on by default for GCC's -Wextra. Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
Part of #36132.
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-01-08GDScript: enable type checks on release modeGeorge Marques
Also make builtin GDScript functions report return type as Variant in release so type is converted when needed.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-11-07Merge pull request #30556 from kawa-yoiko/astar-directedRémi Verschelde
Improve support for directed graphs in A*; docs update included
2019-09-28Add stress test between A* and Floyd-WarshallShiqing
2019-09-28Reduce memory usage for edges in A* and add testsShiqing
2019-09-21Implement backward shift deletion for OAHashMapShiqing
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12Merge pull request #31290 from nekomatata/fix-test-regex-disabledRémi Verschelde
Fixed link errors when building in debug with RegEx module disabled
2019-08-11Fixed link errors when building in debug with option module_regex_enabled=noPouleyKetchoupp
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-07-23Added count method to StringChaosus
2019-07-15Implemented local shader arraysChaosus
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19Enforce Unicode encoding in MSVCAndrii Doroshenko (Xrayez)
This can help to solve compilation issues on systems with Japanese locale with encodings like Shift_JIS and UTF-8-BOM. Also be more consistent using String::utf8() to represent cyrilic unicode characters in test_string.cpp Clarified some comments in test_string.cpp for some Unicode characters.
2019-05-11Add RegEx substitution testcase and fix relevant docsRyan Stein
(cherry picked from commit a31bbb4bd920e28cbb2c737a785e91da5e7a599f)
2019-04-10Fix `as` operator generating opcode 38 errorsBojidar Marinov
Closes #27489 Fixup of 466a76ac2c7c6634ed1d78fde4ac011e2e70b710 Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-08Merge pull request #26760 from Xrayez/26744-fix-string-to-lowerRémi Verschelde
Reorder reverse caps characters table for string lower case conversion
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
2019-04-05Reorder reverse caps characters table for string lower case conversionAndrii Doroshenko (Xrayez)
The binary search algorithm used to lookup character codes in the table relies that the data must be ordered. This fixes `to_lower()` string method to convert upper case to lower case properly, so that the algorithm doesn't terminate prematurely. Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
2019-03-14Fix duplicated lines in GDScript bytecodeBojidar Marinov
Fixes #26789
2019-02-27Fix -Wsuggest-attribute=format warnings.marxin
2019-02-22Don't crash when parse_utf8 receives a NULL pointerHein-Pieter van Braam
This can happen when chaining calls to various string methods when the string is empty.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-20GDScript: Remove unused `switch`, `case` and `do` CF keywordsRémi Verschelde
They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787.
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
Fix many asan and ubsan reported issues
2019-02-10Be explicit about usage of GDScript testsRémi Verschelde
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638.
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218
2019-01-16Fix some errors found by static analysisRémi Verschelde
Fixes items 10, 16 and 19 from PVS-Studio blog post in #24014.
2019-01-07Repair String lstrip and rstrip.Ibrahn Sahir
Background: lstrip and rstrip were broken by changes to String in: 0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd which removed it's access to Vector::find(CharType). Moved Vector's find up into CowData so it can be shared by Vector and String. Added String::find_char using CowData::find. Implemented rstrip and lstrip using find_char. Added a few tests for String rstrip and lstrip.
2019-01-04String[size()] should return a default constructed CharTypeHein-Pieter van Braam
As per the C++ standard 21.3.4.1 for std::string: Returns: If pos < size(), returns data()[pos]. Otherwise, if pos == size(), the const version returns charT(). Otherwise, the behavior is undefined. Since the behavior is undefined Godot now does the same thing for const and non-const versions of operator[]. This fixes #21242 and fixes #22221.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-17Fix maybe-uninitialized warnings from GCC 4.8.xRémi Verschelde
Fixes the following warnings in `p=server target=release_debug` builds on Travis CI: ``` ./core/os/memory.h: In function 'MainLoop* TestOAHashMap::test()': ./core/os/memory.h:108:111: warning: 'dummy' may be used uninitialized in this function [-Wmaybe-uninitialized] #define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement, sizeof(m_class), "") m_class) ^ main/tests/test_oa_hash_map.cpp:98:7: note: 'dummy' was declared here int dummy; ^ scene/resources/bit_mask.cpp:447:3: warning: 'next_i' may be used uninitialized in this function [-Wmaybe-uninitialized] scene/resources/bit_mask.cpp:448:4: warning: 'next_j' may be used uninitialized in this function [-Wmaybe-uninitialized] ```
2018-12-05Tests: Drop old test_io referencing data which isn't includedRémi Verschelde
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454.
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-10-16Merge pull request #22548 from fire/visualscript_whitespaceRémi Verschelde
Visualscript search fixes
2018-10-11Make visualscript search better.K. S. Ernest (iFire) Lee
* There were spaces unequally inside the function definitions. * camelcase_to_underscore() should also work for numbers inside of the camel case. * Removed the builtin concept * Capitalize descriptions from methods too. * Match the visual script functions by removing the empty arguments "( )" * Add some test cases
2018-10-11Add testcase whether OAHashMap loses keysFlorian Jung
This demonstrates issue #22928.
2018-10-04Fix GCC 8 warnings about potentially unitialized variablesRémi Verschelde
Fixes the following GCC 8 warnings: ``` core/image.cpp:730:44: warning: 'mip1_weight' may be used uninitialized in this function [-Wmaybe-uninitialized] core/image.cpp:293:20: warning: 'mip2' may be used uninitialized in this function [-Wmaybe-uninitialized] core/image.cpp:293:20: warning: 'mip1' may be used uninitialized in this function [-Wmaybe-uninitialized] editor/audio_stream_preview.cpp:58:19: warning: 'vmax' may be used uninitialized in this function [-Wmaybe-uninitialized] editor/audio_stream_preview.cpp:85:19: warning: 'vmin' may be used uninitialized in this function [-Wmaybe-uninitialized] editor/editor_themes.cpp:306:53: warning: 'preset_contrast' may be used uninitialized in this function [-Wmaybe-uninitialized] editor/plugins/animation_blend_space_2d_editor.cpp:459:27: warning: 'prev_idx' may be used uninitialized in this function [-Wmaybe-uninitialized] editor/plugins/animation_blend_space_2d_editor.cpp:443:27: warning: 'prev_idx' may be used uninitialized in this function [-Wmaybe-uninitialized] main/tests/test_oa_hash_map.cpp:57:29: warning: 'value' may be used uninitialized in this function [-Wmaybe-uninitialized] modules/csg/csg.cpp:764:40: warning: 'max_angle' may be used uninitialized in this function [-Wmaybe-uninitialized] modules/csg/csg_shape.cpp:1945:3: warning: 'face_count' may be used uninitialized in this function [-Wmaybe-uninitialized] scene/3d/voxel_light_baker.cpp:1593:8: warning: 'cone_aperture' may be used uninitialized in this function [-Wmaybe-uninitialized] scene/3d/voxel_light_baker.cpp:1592:6: warning: 'cone_dir_count' may be used uninitialized in this function [-Wmaybe-uninitialized] scene/animation/animation_blend_space_2d.cpp:471:8: warning: 'mind' may be used uninitialized in this function [-Wmaybe-uninitialized] core/os/memory.cpp:94: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas] core/os/memory.cpp:95: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas] core/os/memory.cpp:98: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas] ```