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godot-fmod
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Godot with FMOD integration
RayHammer
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2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-06-25
Style: Fix copyright headers
Rémi Verschelde
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-06-03
Remove 32-bit String to_int method
Aaron Franke
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-26
Merge pull request #28289 from aaronfranke/grid
Rémi Verschelde
2020-05-25
Merge pull request #38887 from AndreaCatania/oahash_imp
Rémi Verschelde
2020-05-25
- Make sure it's impossible to initialize an OAHashMap with 0 capacity (would...
Andrea Catania
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-22
Fix condition in ClassDB tests that should return
Ignacio Etcheverry
2020-05-18
Merge pull request #38723 from neikeq/initial-classdb-test
Rémi Verschelde
2020-05-18
Fix leaks and crashes in OAHashMap
Pedro J. Estébanez
2020-05-16
Added tests for ClassDB
Ignacio Etcheverry
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Texture refactor
Juan Linietsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-01-08
GDScript: enable type checks on release mode
George Marques
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-07
Merge pull request #30556 from kawa-yoiko/astar-directed
Rémi Verschelde
2019-09-28
Add stress test between A* and Floyd-Warshall
Shiqing
2019-09-28
Reduce memory usage for edges in A* and add tests
Shiqing
2019-09-21
Implement backward shift deletion for OAHashMap
Shiqing
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