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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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test_shader_lang.cpp
Age
Commit message (
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-15
Implemented local shader arrays
Chaosus
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
Fix many errors found by PVS-Studio
Aaron Franke
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-08
Move tests again from core to main
Rémi Verschelde